List of usage examples for com.badlogic.gdx InputProcessor interface-usage
From source file us.thirdmillenium.strategicassaultsimulator.environment.GameEnvironment.java
public class GameEnvironment extends Environment implements InputProcessor { // Debug Flag private boolean DEBUG = true; private boolean DRAW = true; private boolean PUPPET = false;
From source file ve.ucv.ciens.ccg.nxtar.states.BaseState.java
public abstract class BaseState implements Screen, ControllerListener, InputProcessor { protected NxtARCore core; protected boolean stateActive; protected OrthographicCamera pixelPerfectCamera; protected Vector3 win2world; protected Vector2 touchPointWorldCoords;
From source file wg.games.warp.systems.input.BufferedInputProcessor.java
/**
Combines InputProcessor with InputEventBufferer. This interface is used by all
"local" input processors, that is, all except network controlled
InputEventBufferers.
@author Walter
From source file YOGOSec.core.input.Input.java
/** * @author Aritz Lopez * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) */ public class Input implements InputProcessor { private final Game game;