Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file us.thirdmillenium.strategicassaultsimulator.environment.GameEnvironment.java

public class GameEnvironment extends Environment implements InputProcessor {
    // Debug Flag
    private boolean DEBUG = true;
    private boolean DRAW = true;

    private boolean PUPPET = false;

From source file ve.ucv.ciens.ccg.nxtar.states.BaseState.java

public abstract class BaseState implements Screen, ControllerListener, InputProcessor {
    protected NxtARCore core;
    protected boolean stateActive;
    protected OrthographicCamera pixelPerfectCamera;
    protected Vector3 win2world;
    protected Vector2 touchPointWorldCoords;

From source file wg.games.warp.systems.input.BufferedInputProcessor.java

/**
 Combines InputProcessor with InputEventBufferer. This interface is used by all
 "local" input processors, that is, all except network controlled
 InputEventBufferers.
    
 @author Walter

From source file YOGOSec.core.input.Input.java

/**
 * @author Aritz Lopez
 * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
 */
public class Input implements InputProcessor {
    private final Game game;