List of usage examples for com.badlogic.gdx InputProcessor interface-usage
From source file de.r2soft.empires.client.util.Coordinator.java
/**
* A cute little support tool to get the mouse coordinate onclick.
*
* @author Katharina
*
*/
From source file de.thomas.pure_tetris.screens.GameScreen.java
/** * Screen that is shown, while playing the game * @author Thomas * */ public class GameScreen implements Screen, InputProcessor, GestureListener {
From source file de.thomas.pure_tetris.screens.HighScoreScreen.java
/** * Screen that is shown, while viewing the highscore * @author Thomas Opitz * */ public class HighScoreScreen implements Screen, InputProcessor {
From source file de.thomas.pure_tetris.screens.MainMenuScreen.java
/** * Screen that is shown while viewing the main-menu * @author Thomas Opitz * */ public class MainMenuScreen implements Screen, InputProcessor {
From source file dk.jener.atlasGenerator.InputHandler.java
public class InputHandler implements InputProcessor { private int rightMouse = -1, leftMouse = -1; private int rightMouseStartX = 0, rightMouseStartY = 0; private float rightStartX = 0, rightStartY = 0; @Override
From source file es.eucm.ead.editor.utils.ShapeEditor.java
/** * Edits shapes. Use left-click to add area, right-click to erase an area */ public class ShapeEditor extends GeoTester.GeoViewer implements InputProcessor { private AsyncExecutor executor = null;
From source file es.eucm.ead.editor.utils.TexturedShapeEditor.java
/** * Edits shapes. Use left-click to add area, right-click to erase an area */ public class TexturedShapeEditor extends GeoTester.GeoViewer implements InputProcessor { private AsyncExecutor executor = null;
From source file es.eucm.ead.editor.view.scene.listener.SceneViewerInputProcessor.java
public class SceneViewerInputProcessor implements InputProcessor { private SimpleSceneViewer viewer; private SceneListener sceneListener;
From source file fr.plafogaj.screens.Game.java
public class Game implements Screen, InputProcessor { protected BananaAssetManager m_assetManager; public static BananaAssetManager ASSET_MANAGER; protected LinkedList<Character> m_enemiesList; protected LinkedList<Character> m_playersList;
From source file halive.shootinoutside.game.ShootinOutsideGame.java
public class ShootinOutsideGame implements InputProcessor, Screen, MapContainer { private PlayerActive player; private List<PlayerInactive> otherPlayers; private GameMap gameMap;