Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file de.r2soft.empires.client.util.Coordinator.java

/**
 * A cute little support tool to get the mouse coordinate onclick.
 * 
 * @author Katharina
 * 
 */

From source file de.thomas.pure_tetris.screens.GameScreen.java

/**
 * Screen that is shown, while playing the game
 * @author Thomas
 *
 */
public class GameScreen implements Screen, InputProcessor, GestureListener {

From source file de.thomas.pure_tetris.screens.HighScoreScreen.java

/**
 * Screen that is shown, while viewing the highscore
 * @author Thomas Opitz
 *
 */
public class HighScoreScreen implements Screen, InputProcessor {

From source file de.thomas.pure_tetris.screens.MainMenuScreen.java

/**
 * Screen that is shown while viewing the main-menu
 * @author Thomas Opitz
 *
 */
public class MainMenuScreen implements Screen, InputProcessor {

From source file dk.jener.atlasGenerator.InputHandler.java

public class InputHandler implements InputProcessor {
    private int rightMouse = -1, leftMouse = -1;
    private int rightMouseStartX = 0, rightMouseStartY = 0;
    private float rightStartX = 0, rightStartY = 0;

    @Override

From source file es.eucm.ead.editor.utils.ShapeEditor.java

/**
 * Edits shapes. Use left-click to add area, right-click to erase an area
 */
public class ShapeEditor extends GeoTester.GeoViewer implements InputProcessor {

    private AsyncExecutor executor = null;

From source file es.eucm.ead.editor.utils.TexturedShapeEditor.java

/**
 * Edits shapes. Use left-click to add area, right-click to erase an area
 */
public class TexturedShapeEditor extends GeoTester.GeoViewer implements InputProcessor {

    private AsyncExecutor executor = null;

From source file es.eucm.ead.editor.view.scene.listener.SceneViewerInputProcessor.java

public class SceneViewerInputProcessor implements InputProcessor {

    private SimpleSceneViewer viewer;

    private SceneListener sceneListener;

From source file fr.plafogaj.screens.Game.java

public class Game implements Screen, InputProcessor {
    protected BananaAssetManager m_assetManager;
    public static BananaAssetManager ASSET_MANAGER;

    protected LinkedList<Character> m_enemiesList;
    protected LinkedList<Character> m_playersList;

From source file halive.shootinoutside.game.ShootinOutsideGame.java

public class ShootinOutsideGame implements InputProcessor, Screen, MapContainer {

    private PlayerActive player;
    private List<PlayerInactive> otherPlayers;

    private GameMap gameMap;