List of usage examples for com.badlogic.gdx InputProcessor interface-usage
From source file com.battleforbronze.game.Main.MainGame.java
/** * * @author Leo Yao */ public class MainGame implements Screen, InputProcessor {
From source file com.belocraft.mzbhelpers.InputHandler.java
/** * * @author Eugene */ public class InputHandler implements InputProcessor {
From source file com.binarytenshi.nopassing.core.InputHandler.java
public class InputHandler implements InputProcessor { public static InputHandler instance; private Vector2 startTouchDown; private boolean dragged; public InputHandler() {
From source file com.bitfire.postprocessing.demo.PostProcessingDemo.java
public class PostProcessingDemo implements ApplicationListener, InputProcessor { private static final boolean UsePanelAnimator = true; private static final boolean UseRightScreen = false; SpriteBatch batch; Sprite badlogic;
From source file com.caresilabs.ase.SceneController.java
/**
* Takes a {@link Camera} instance and controls it via w,a,s,d and mouse
* panning.
*
* @author badlogic
*/
From source file com.cescristorey.pmdm.metagun.Input.java
public class Input implements InputProcessor { public static final int UP = 0; public static final int DOWN = 1; public static final int LEFT = 2; public static final int RIGHT = 3;
From source file com.dagondev.drop.MainMenuScreen.java
public class MainMenuScreen implements Screen, InputProcessor { final DropGame game; OrthographicCamera camera; ArrayList<String> baseTextArray;
From source file com.disc.jammers.event.MyInputProcessor.java
/** * * @author daniel */ public class MyInputProcessor implements InputProcessor {
From source file com.dongbat.game.system.localSystem.LocalInputSystem.java
/** * @author Admin */ public class LocalInputSystem extends BaseSystem implements InputProcessor { private Entity e;
From source file com.example.squarejam.TouchProcessor.java
public class TouchProcessor implements InputProcessor { private MyGdxGame mGame; public TouchProcessor(MyGdxGame game) { mGame = game;