List of usage examples for com.badlogic.gdx InputProcessor interface-usage
From source file com.prisonbreak.game.MapControlRenderer.java
/** * * @author krankai */ public class MapControlRenderer extends OrthogonalTiledMapRenderer implements InputProcessor {
From source file com.pucpr.game.states.AboutState.java
/** * * @author luis */ public class AboutState implements AppState, InputProcessor {
From source file com.punchables.rainbowdad.screens.GameScreen.java
/** * * @author DrShmoogle */ public class GameScreen implements Screen, InputProcessor {
From source file com.quadbits.gdxhelper.screens.LWPScreen.java
/** * */ public abstract class LWPScreen implements Screen, InputProcessor, GestureDetector.GestureListener { // Game protected final LWPGame game;
From source file com.ray3k.libraryinvaders.InputManager.java
public class InputManager implements InputProcessor { private final Array<KeyActionListener> flapListeners; public InputManager() { flapListeners = new Array<KeyActionListener>(); }
From source file com.saltosion.gladiator.input.InputHandler.java
public class InputHandler implements InputProcessor { public HashMap<Integer, String> keys = new HashMap<Integer, String>(); private final Array<String> hoveredUIElements = new Array<String>(); private final HashMap<String, Boolean> activatedInputs = new HashMap<String, Boolean>();
From source file com.sandeel.bushidoblocks.GameInputProcessor.java
public class GameInputProcessor implements InputProcessor { // reference to the game BushidoBlocks game; public GameInputProcessor(BushidoBlocks game) {
From source file com.sandeel.bushidoblocks.MainMenuInputProcessor.java
public class MainMenuInputProcessor implements InputProcessor { // reference to the game Game game; public MainMenuInputProcessor(Game game) {
From source file com.sasluca.lcl.input.LCLInputLayer.java
public class LCLInputLayer implements InputProcessor { protected static Vector3 VEC3 = new Vector3(0, 0, 0); private boolean m_Enabled; private int m_NumberOfPointers; private boolean m_UnprojectInput;
From source file com.sasluca.lcl.input.LCLInputSystem.java
public class LCLInputSystem implements InputProcessor { private static final LCLList<LCLInputLayer> INPUT_LAYERS = new LCLList<>(); private static final LCLInputSystem INSTANCE = new LCLInputSystem(); private LCLInputLayer TOP_INPUT_LAYER; //TOP INPUT LAYER is layer 0 private LCLInputSystem() {