Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file com.prisonbreak.game.MapControlRenderer.java

/**
 *
 * @author krankai
 */
public class MapControlRenderer extends OrthogonalTiledMapRenderer implements InputProcessor {

From source file com.pucpr.game.states.AboutState.java

/**
 *
 * @author luis
 */
public class AboutState implements AppState, InputProcessor {

From source file com.punchables.rainbowdad.screens.GameScreen.java

/**
 *
 * @author DrShmoogle
 */
public class GameScreen implements Screen, InputProcessor {

From source file com.quadbits.gdxhelper.screens.LWPScreen.java

/**
 *
 */
public abstract class LWPScreen implements Screen, InputProcessor, GestureDetector.GestureListener {
    // Game
    protected final LWPGame game;

From source file com.ray3k.libraryinvaders.InputManager.java

public class InputManager implements InputProcessor {
    private final Array<KeyActionListener> flapListeners;

    public InputManager() {
        flapListeners = new Array<KeyActionListener>();
    }

From source file com.saltosion.gladiator.input.InputHandler.java

public class InputHandler implements InputProcessor {

    public HashMap<Integer, String> keys = new HashMap<Integer, String>();

    private final Array<String> hoveredUIElements = new Array<String>();
    private final HashMap<String, Boolean> activatedInputs = new HashMap<String, Boolean>();

From source file com.sandeel.bushidoblocks.GameInputProcessor.java

public class GameInputProcessor implements InputProcessor {

    // reference to the game
    BushidoBlocks game;

    public GameInputProcessor(BushidoBlocks game) {

From source file com.sandeel.bushidoblocks.MainMenuInputProcessor.java

public class MainMenuInputProcessor implements InputProcessor {

    // reference to the game
    Game game;

    public MainMenuInputProcessor(Game game) {

From source file com.sasluca.lcl.input.LCLInputLayer.java

public class LCLInputLayer implements InputProcessor {
    protected static Vector3 VEC3 = new Vector3(0, 0, 0);

    private boolean m_Enabled;
    private int m_NumberOfPointers;
    private boolean m_UnprojectInput;

From source file com.sasluca.lcl.input.LCLInputSystem.java

public class LCLInputSystem implements InputProcessor {
    private static final LCLList<LCLInputLayer> INPUT_LAYERS = new LCLList<>();
    private static final LCLInputSystem INSTANCE = new LCLInputSystem();
    private LCLInputLayer TOP_INPUT_LAYER; //TOP INPUT LAYER is layer 0

    private LCLInputSystem() {