List of usage examples for com.badlogic.gdx InputProcessor interface-usage
From source file com.jmstudios.pointandhit.OptionsScreen.java
public class OptionsScreen implements Screen, InputProcessor { OneShotGame game; float scale; // Checkbox BitmapFont textFont;
From source file com.jmstudios.pointandhit.TutorialScreen.java
public class TutorialScreen implements Screen, InputProcessor { public enum TutorialState { Calibrating, Step1, Step2, Done }; OneShotGame game;
From source file com.jooky.sandboxgame.MyInputProcessor.java
/** * * @author Ooky */ public class MyInputProcessor implements InputProcessor {
From source file com.jupiter.europa.EuropaGame.java
public class EuropaGame extends Game implements InputProcessor { // Constants public static final String TITLE = "Legends of Omterra"; public static final String SUBTITLE = "Necromancer Rising"; public static final int MAJOR_VERSION = 0;
From source file com.jupiter.europa.screen.MainMenuScreen.java
/** * * @author Nathan Templon */ public class MainMenuScreen implements Screen, InputProcessor {
From source file com.jupiter.europa.screen.overlay.Overlay.java
/** * * @author Nathan Templon */ public interface Overlay extends InputProcessor {
From source file com.jupiter.europa.screen.OverlayableScreen.java
/** * * @author Nathan Templon */ public abstract class OverlayableScreen implements Screen, InputProcessor {
From source file com.kamigaku.libgdx.extension.InputMultiplexerToggle.java
/** * * @author Kamigaku */ public class InputMultiplexerToggle implements InputProcessor {
From source file com.laex.cg2d.render.impl.MouseJointManager.java
/**
* MouseJointManager. Most of the code is from the LibGDX Box2d Tests. One
* important thing to note is that, our camera uses a scale factor. Whenever
* projecting and unprojecting hit point from camera, a scale factor should be
* applied. Since we multiply the camera by a scaleFactor, for unprojecting, we
* multiply the vector points by the inverse: 1/scaleFactor
From source file com.longarmx.color.Input.java
public class Input implements InputProcessor { Game game; public static int mouseX = 0; public static int mouseY = 0;