Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file com.jmstudios.pointandhit.OptionsScreen.java

public class OptionsScreen implements Screen, InputProcessor {
    OneShotGame game;
    float scale;

    // Checkbox
    BitmapFont textFont;

From source file com.jmstudios.pointandhit.TutorialScreen.java

public class TutorialScreen implements Screen, InputProcessor {
    public enum TutorialState {
        Calibrating, Step1, Step2, Done
    };

    OneShotGame game;

From source file com.jooky.sandboxgame.MyInputProcessor.java

/**
 *
 * @author Ooky
 */
public class MyInputProcessor implements InputProcessor {

From source file com.jupiter.europa.EuropaGame.java

public class EuropaGame extends Game implements InputProcessor {

    // Constants
    public static final String TITLE = "Legends of Omterra";
    public static final String SUBTITLE = "Necromancer Rising";
    public static final int MAJOR_VERSION = 0;

From source file com.jupiter.europa.screen.MainMenuScreen.java

/**
 *
 * @author Nathan Templon
 */
public class MainMenuScreen implements Screen, InputProcessor {

From source file com.jupiter.europa.screen.overlay.Overlay.java

/**
 *
 * @author Nathan Templon
 */
public interface Overlay extends InputProcessor {

From source file com.jupiter.europa.screen.OverlayableScreen.java

/**
 *
 * @author Nathan Templon
 */
public abstract class OverlayableScreen implements Screen, InputProcessor {

From source file com.kamigaku.libgdx.extension.InputMultiplexerToggle.java

/**
 *
 * @author Kamigaku
 */
public class InputMultiplexerToggle implements InputProcessor {

From source file com.laex.cg2d.render.impl.MouseJointManager.java

/**
 * MouseJointManager. Most of the code is from the LibGDX Box2d Tests. One
 * important thing to note is that, our camera uses a scale factor. Whenever
 * projecting and unprojecting hit point from camera, a scale factor should be
 * applied. Since we multiply the camera by a scaleFactor, for unprojecting, we
 * multiply the vector points by the inverse: 1/scaleFactor

From source file com.longarmx.color.Input.java

public class Input implements InputProcessor {

    Game game;

    public static int mouseX = 0;
    public static int mouseY = 0;