List of usage examples for com.badlogic.gdx InputProcessor interface-usage
From source file net.bplaced.therefactory.nomoore.cutscenes.CutsceneMedieval.java
public class CutsceneMedieval extends ScreenAdapter implements InputProcessor { private final SpriteBatch batch; private final ShapeRenderer sr; private final Sprite bg; private final FitViewport viewport;
From source file net.bplaced.therefactory.nomoore.cutscenes.CutsceneStoneAge.java
public class CutsceneStoneAge extends ScreenAdapter implements InputProcessor { private final SpriteBatch batch; private final ShapeRenderer sr; private final Sprite bg; private final FitViewport viewport;
From source file net.bplaced.therefactory.nomoore.screens.ScreenOutro.java
public class ScreenOutro extends ScreenAdapter implements InputProcessor { private final SpriteBatch batch; private final FitViewport viewport; private final OrthographicCamera camera; private final BitmapFont font;
From source file net.bplaced.therefactory.voraciousviper.input.IRenderableInputProcessor.java
public interface IRenderableInputProcessor extends InputProcessor { void update(); void render(SpriteBatch batch, BitmapFont font);
From source file net.dat.killemall.screens.FailedScreen.java
public class FailedScreen implements Screen, InputProcessor { // Hmtar tillgnglig storlek p spelskrm att visa. float x = Gdx.graphics.getWidth(); float y = Gdx.graphics.getHeight(); private int width, height;
From source file net.dat.killemall.screens.GameScreen.java
public class GameScreen implements Screen, InputProcessor { private World gameWorld; private WorldRenderer renderer; private WorldController controller; private Game KEAGame;
From source file net.dat.killemall.screens.InstructionScreen.java
public class InstructionScreen implements Screen, InputProcessor { private Game KEAGame; private Stage stage; private SpriteBatch spriteBatch; private Texture backgroundTexture;
From source file net.dat.killemall.screens.MainMenuScreen.java
public class MainMenuScreen implements Screen, InputProcessor { private Game KEAGame; private Stage stage; private SpriteBatch spriteBatch; private Texture backgroundTexture;
From source file net.dat.killemall.screens.WinScreen.java
public class WinScreen implements Screen, InputProcessor { //Hmtar tillten strsta storlek fr hjd och bredd float x = Gdx.graphics.getWidth(); float y = Gdx.graphics.getHeight(); private int width, height;
From source file net.onedaybeard.keyflection.KeyflectionInputProcessor.java
/**
* InputProcessor that intercepts public methods declared in the {@link CommandController}.
* The CommandController is typically implemented as an inner class to the UI class.
* <p/>
* When overriding KeyflectionInputProcessor, keyDown and keyUp must call
* super - unless the custom behavior consumes the event.