Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file net.bplaced.therefactory.nomoore.cutscenes.CutsceneMedieval.java

public class CutsceneMedieval extends ScreenAdapter implements InputProcessor {

    private final SpriteBatch batch;
    private final ShapeRenderer sr;
    private final Sprite bg;
    private final FitViewport viewport;

From source file net.bplaced.therefactory.nomoore.cutscenes.CutsceneStoneAge.java

public class CutsceneStoneAge extends ScreenAdapter implements InputProcessor {

    private final SpriteBatch batch;
    private final ShapeRenderer sr;
    private final Sprite bg;
    private final FitViewport viewport;

From source file net.bplaced.therefactory.nomoore.screens.ScreenOutro.java

public class ScreenOutro extends ScreenAdapter implements InputProcessor {

    private final SpriteBatch batch;
    private final FitViewport viewport;
    private final OrthographicCamera camera;
    private final BitmapFont font;

From source file net.bplaced.therefactory.voraciousviper.input.IRenderableInputProcessor.java

public interface IRenderableInputProcessor extends InputProcessor {

    void update();

    void render(SpriteBatch batch, BitmapFont font);

From source file net.dat.killemall.screens.FailedScreen.java

public class FailedScreen implements Screen, InputProcessor {

    // Hmtar tillgnglig storlek p spelskrm att visa.
    float x = Gdx.graphics.getWidth();
    float y = Gdx.graphics.getHeight();
    private int width, height;

From source file net.dat.killemall.screens.GameScreen.java

public class GameScreen implements Screen, InputProcessor {

    private World gameWorld;
    private WorldRenderer renderer;
    private WorldController controller;
    private Game KEAGame;

From source file net.dat.killemall.screens.InstructionScreen.java

public class InstructionScreen implements Screen, InputProcessor {

    private Game KEAGame;
    private Stage stage;
    private SpriteBatch spriteBatch;
    private Texture backgroundTexture;

From source file net.dat.killemall.screens.MainMenuScreen.java

public class MainMenuScreen implements Screen, InputProcessor {

    private Game KEAGame;
    private Stage stage;
    private SpriteBatch spriteBatch;
    private Texture backgroundTexture;

From source file net.dat.killemall.screens.WinScreen.java

public class WinScreen implements Screen, InputProcessor {

    //Hmtar tillten strsta storlek fr hjd och bredd
    float x = Gdx.graphics.getWidth();
    float y = Gdx.graphics.getHeight();
    private int width, height;

From source file net.onedaybeard.keyflection.KeyflectionInputProcessor.java

/**
 * InputProcessor that intercepts public methods declared in the {@link CommandController}.
 * The CommandController is typically implemented as an inner class to the UI class.
 * <p/>
 * When overriding KeyflectionInputProcessor, keyDown and keyUp must call
 * super - unless the custom behavior consumes the event.