Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file com.tussle.control.Controller.java

public interface Controller extends InputProcessor {
    void clearInputs();

    void pumpBuffer();

    int matchInput(BufferScanner[] funcs);

From source file com.uwsoft.editor.view.Overlap2DScreen.java

public class Overlap2DScreen implements Screen, InputProcessor {
    private static final String TAG = Overlap2DScreen.class.getCanonicalName();
    //public SandboxStage sandboxStage;

    public UIStage uiStage;

From source file com.watabou.input.NoosaInputProcessor.java

public abstract class NoosaInputProcessor<T> implements InputProcessor {
    protected Signal<Key<T>> eventKey = new Signal<>(true);
    protected Signal<Touch> eventTouch = new Signal<>(true);
    protected Signal<PDMouseEvent> eventMouse = new Signal<>(true);
    protected IntMap<Touch> pointers = new IntMap<>();

From source file com.xdebugxgames.trouble.with.tribbles.CreditsScreen.java

public class CreditsScreen implements Screen, InputProcessor {

    Tribbles game;
    private SpriteBatch batch;
    private OrthographicCamera camera;
    private boolean clicked, paused;

From source file com.xemplar.games.android.nerdshooter.screens.CompletedLevel.java

public class CompletedLevel implements Screen, InputProcessor {
    public static final String KEY_COMPLETED_TIME = "comp";
    public static final String KEY_FINISH_TYPE = "type";
    public static final String KEY_LEVEL_NUM = "level";
    public static final String KEY_LEVEL_PACK = "pack";

From source file com.xemplar.games.android.nerdshooter.screens.DownloadScreen.java

public class DownloadScreen implements Screen, InputProcessor {
    public static DownloadScreen instance;
    private float buttonHeight, buttonWidth, spacer;

    protected SpriteBatch buttonRenderer;
    protected BitmapFont button;

From source file com.xemplar.games.android.nerdshooter.screens.GameScreen.java

public class GameScreen implements Screen, InputProcessor {
    public static boolean useGameDebugRenderer = false;
    public static GameScreen instance;
    public static long gameTicks = 0L;
    private Rectangle left, right, jump, fire, sanic;
    public World world;

From source file com.xemplar.games.android.nerdshooter.screens.OptionsScreen.java

public class OptionsScreen implements Screen, InputProcessor {
    public static OptionsScreen instance;
    private float buttonHeight, buttonWidth, spacer;

    protected SpriteBatch buttonRenderer;
    protected BitmapFont button;

From source file com.xemplar.games.android.nerdshooter.screens.PackScreen.java

public class PackScreen implements Screen, InputProcessor {
    public static PackScreen instance;
    private float buttonHeight, buttonWidth, spacer;

    protected SpriteBatch buttonRenderer;
    protected BitmapFont button;

From source file com.xemplar.games.android.nerdshooter.screens.StartScreen.java

public class StartScreen implements Screen, InputProcessor {
    public static StartScreen instance;
    private float buttonHeight, buttonWidth, spacer;

    protected Button levelExp;