List of usage examples for com.badlogic.gdx InputProcessor interface-usage
From source file com.tussle.control.Controller.java
public interface Controller extends InputProcessor { void clearInputs(); void pumpBuffer(); int matchInput(BufferScanner[] funcs);
From source file com.uwsoft.editor.view.Overlap2DScreen.java
public class Overlap2DScreen implements Screen, InputProcessor { private static final String TAG = Overlap2DScreen.class.getCanonicalName(); //public SandboxStage sandboxStage; public UIStage uiStage;
From source file com.watabou.input.NoosaInputProcessor.java
public abstract class NoosaInputProcessor<T> implements InputProcessor { protected Signal<Key<T>> eventKey = new Signal<>(true); protected Signal<Touch> eventTouch = new Signal<>(true); protected Signal<PDMouseEvent> eventMouse = new Signal<>(true); protected IntMap<Touch> pointers = new IntMap<>();
From source file com.xdebugxgames.trouble.with.tribbles.CreditsScreen.java
public class CreditsScreen implements Screen, InputProcessor { Tribbles game; private SpriteBatch batch; private OrthographicCamera camera; private boolean clicked, paused;
From source file com.xemplar.games.android.nerdshooter.screens.CompletedLevel.java
public class CompletedLevel implements Screen, InputProcessor { public static final String KEY_COMPLETED_TIME = "comp"; public static final String KEY_FINISH_TYPE = "type"; public static final String KEY_LEVEL_NUM = "level"; public static final String KEY_LEVEL_PACK = "pack";
From source file com.xemplar.games.android.nerdshooter.screens.DownloadScreen.java
public class DownloadScreen implements Screen, InputProcessor { public static DownloadScreen instance; private float buttonHeight, buttonWidth, spacer; protected SpriteBatch buttonRenderer; protected BitmapFont button;
From source file com.xemplar.games.android.nerdshooter.screens.GameScreen.java
public class GameScreen implements Screen, InputProcessor { public static boolean useGameDebugRenderer = false; public static GameScreen instance; public static long gameTicks = 0L; private Rectangle left, right, jump, fire, sanic; public World world;
From source file com.xemplar.games.android.nerdshooter.screens.OptionsScreen.java
public class OptionsScreen implements Screen, InputProcessor { public static OptionsScreen instance; private float buttonHeight, buttonWidth, spacer; protected SpriteBatch buttonRenderer; protected BitmapFont button;
From source file com.xemplar.games.android.nerdshooter.screens.PackScreen.java
public class PackScreen implements Screen, InputProcessor { public static PackScreen instance; private float buttonHeight, buttonWidth, spacer; protected SpriteBatch buttonRenderer; protected BitmapFont button;
From source file com.xemplar.games.android.nerdshooter.screens.StartScreen.java
public class StartScreen implements Screen, InputProcessor { public static StartScreen instance; private float buttonHeight, buttonWidth, spacer; protected Button levelExp;