Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file org.bladecoder.bladeengine.ui.SceneInputProcessor.java

public class SceneInputProcessor implements InputProcessor {
    public static final int TOUCH_DOWN = 0;
    public static final int TOUCH_UP = 1;
    public static final int DRAG = 2;

    SceneScreen sceneScreen;

From source file org.destinationsol.ui.SolInputProcessor.java

public class SolInputProcessor implements InputProcessor {

    private final SolInputManager myInputMan;

    public SolInputProcessor(SolInputManager inputMan) {
        myInputMan = inputMan;

From source file org.illarion.engine.backend.gdx.GdxInput.java

/**
 * This is the input system of the libGDX backend.
 *
 * @author Martin Karing <nitram@illarion.org>
 */
class GdxInput extends AbstractForwardingInput implements InputProcessor {

From source file org.lightjason.examples.pokemon.ui.CScreen.java

/**
 * screen entry point, all graphical components
 * based on the LibGDX library
 *
 * @note with "s" a screenshot can be created
 * @warning rendering elements must be set within the create call for avoid instantiation error

From source file org.matheusdev.ror.RuinsOfRevenge.java

/**
 * @author matheusdev
 *
 */
public class RuinsOfRevenge extends Game implements InputProcessor {

From source file org.matheusdev.ror.screens.AbstractScreen.java

/**
 * @author matheusdev
 *
 */
public abstract class AbstractScreen implements Disposable, InputProcessor {

From source file org.oscim.gdx.InputHandler.java

public class InputHandler implements InputProcessor {

    private ViewController mViewport;
    private final Map mMap;
    private GenericLayer mGridLayer;
    private final GdxMap mGdxApp;

From source file org.oscim.gdx.MotionHandler.java

public class MotionHandler extends MotionEvent implements InputProcessor {
    private final Map mMap;

    public MotionHandler(Map map) {
        mMap = map;
    }

From source file org.pidome.client.photoframe.screens.loginloader.LoginPreloadProgressScreen.java

/**
 *
 * @author John
 */
public class LoginPreloadProgressScreen
        implements Screen, InputProcessor, PCCCLientStatusListener, PCCConnectionListener {

From source file org.pidome.client.photoframe.screens.photoscreen.components.LeftTable.java

/**
 *
 * @author John
 */
public class LeftTable extends Table implements InputProcessor {