List of usage examples for com.badlogic.gdx InputProcessor interface-usage
From source file com.hajnar.GravityShip.Screens.GameScreen.java
public class GameScreen implements Screen, InputProcessor { public static final boolean DEBUG_RENDER_ENABLED = false; private Game game; private GameWorld gameWorld;
From source file com.hajnar.GravityShip.Screens.MenuScreen.java
public class MenuScreen implements Screen, InputProcessor { private Game game; private SpriteBatch batch; private OrthographicCamera camera; private float colorValue;
From source file com.hajnar.GravityShip.Screens.SettingsScreen.java
public class SettingsScreen implements Screen, InputProcessor { private Game game; private SpriteBatch batch; private OrthographicCamera camera; private float colorValue;
From source file com.haxtastic.haxmasher.Haxput.java
public class Haxput implements InputProcessor { public float touchDown[] = new float[2]; public float touchUp[] = new float[2]; public float touch[] = new float[2]; public static final int ESCAPE = 0; public static final int CTRL = 1;
From source file com.holotrash.lazerdeath2.lazerdeath2.java
public class lazerdeath2 extends ApplicationAdapter implements InputProcessor { public static final int OVERLAY_FADE_TIME = 90; public static final int SCROLLING_MULTIPLIER = 500; TiledMap tiledMap;
From source file com.hot.ball.hotball.ui.UserInput.java
/** * * @author Dromlius */ public class UserInput implements InputProcessor, BlockCondition {
From source file com.intrepid.studio.enviroment.Enviroment.java
public abstract class Enviroment implements Delegate, InputProcessor { // **************************************************************************************** // Const Fields // **************************************************************************************** private static final GraphicsBatch batch; private static final int windowResolutionWidth;
From source file com.jemge.input.InputManager.java
public class InputManager extends EngineModule implements InputProcessor { private static final Vector3 INPUT_POSITION = new Vector3(); private static final Vector2 POSITION_BY_CAM = new Vector2(); private List<IInputListener> listeners;
From source file com.jmstudios.pointandhit.CreditsScreen.java
public class CreditsScreen implements Screen, InputProcessor { OneShotGame game; public CreditsScreen(final OneShotGame game) { this.game = game; }
From source file com.jmstudios.pointandhit.GameScreen.java
public class GameScreen implements Screen, InputProcessor { public enum GameState { Running, Paused, GameOver, Calibrating };