Example usage for com.badlogic.gdx InputProcessor interface-usage

List of usage examples for com.badlogic.gdx InputProcessor interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputProcessor interface-usage.

Usage

From source file com.hajnar.GravityShip.Screens.GameScreen.java

public class GameScreen implements Screen, InputProcessor {

    public static final boolean DEBUG_RENDER_ENABLED = false;

    private Game game;
    private GameWorld gameWorld;

From source file com.hajnar.GravityShip.Screens.MenuScreen.java

public class MenuScreen implements Screen, InputProcessor {

    private Game game;
    private SpriteBatch batch;
    private OrthographicCamera camera;
    private float colorValue;

From source file com.hajnar.GravityShip.Screens.SettingsScreen.java

public class SettingsScreen implements Screen, InputProcessor {

    private Game game;
    private SpriteBatch batch;
    private OrthographicCamera camera;
    private float colorValue;

From source file com.haxtastic.haxmasher.Haxput.java

public class Haxput implements InputProcessor {
    public float touchDown[] = new float[2];
    public float touchUp[] = new float[2];
    public float touch[] = new float[2];
    public static final int ESCAPE = 0;
    public static final int CTRL = 1;

From source file com.holotrash.lazerdeath2.lazerdeath2.java

public class lazerdeath2 extends ApplicationAdapter implements InputProcessor {

    public static final int OVERLAY_FADE_TIME = 90;
    public static final int SCROLLING_MULTIPLIER = 500;

    TiledMap tiledMap;

From source file com.hot.ball.hotball.ui.UserInput.java

/**
 *
 * @author Dromlius
 */
public class UserInput implements InputProcessor, BlockCondition {

From source file com.intrepid.studio.enviroment.Enviroment.java

public abstract class Enviroment implements Delegate, InputProcessor {
    // ****************************************************************************************
    // Const Fields
    // ****************************************************************************************
    private static final GraphicsBatch batch;
    private static final int windowResolutionWidth;

From source file com.jemge.input.InputManager.java

public class InputManager extends EngineModule implements InputProcessor {
    private static final Vector3 INPUT_POSITION = new Vector3();
    private static final Vector2 POSITION_BY_CAM = new Vector2();

    private List<IInputListener> listeners;

From source file com.jmstudios.pointandhit.CreditsScreen.java

public class CreditsScreen implements Screen, InputProcessor {
    OneShotGame game;

    public CreditsScreen(final OneShotGame game) {
        this.game = game;
    }

From source file com.jmstudios.pointandhit.GameScreen.java

public class GameScreen implements Screen, InputProcessor {

    public enum GameState {
        Running, Paused, GameOver, Calibrating
    };