com.sandeel.bushidoblocks.MainMenuInputProcessor.java Source code

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Here is the source code for com.sandeel.bushidoblocks.MainMenuInputProcessor.java

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/*
   Copyright  2012 Sandeel Software
       
   This file is part of Bushido Blocks.
       
   Bushido Blocks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
    
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
    
You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

package com.sandeel.bushidoblocks;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.Input.Keys;

/*
 * the inout processor for the main menu
 */
public class MainMenuInputProcessor implements InputProcessor {

    // reference to the game
    Game game;

    public MainMenuInputProcessor(Game game) {
        this.game = game;
    }

    @Override
    public boolean keyDown(int keycode) {

        /* if escape or back key pressed exit the game*/
        if (keycode == (Keys.BACK) || keycode == (Keys.ESCAPE)) {
            Gdx.app.exit();
        }

        return false;
    }

    @Override
    public boolean keyUp(int keycode) {
        return false;
    }

    @Override
    public boolean keyTyped(char character) {
        return false;
    }

    @Override
    public boolean touchDown(int x, int y, int pointer, int button) {
        return false;
    }

    @Override
    public boolean touchUp(int x, int y, int pointer, int button) {
        return false;
    }

    @Override
    public boolean touchDragged(int x, int y, int pointer) {
        return false;
    }

    public boolean touchMoved(int x, int y) {
        return false;
    }

    @Override
    public boolean scrolled(int amount) {
        return false;
    }

    @Override
    public boolean mouseMoved(int screenX, int screenY) {
        return false;
    }
}