com.haxtastic.haxmasher.Haxput.java Source code

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/*
Copyright 2014 Magnus Bridn
    
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
    
http://www.apache.org/licenses/LICENSE-2.0
    
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package com.haxtastic.haxmasher;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.InputProcessor;

public class Haxput implements InputProcessor {
    public float touchDown[] = new float[2];
    public float touchUp[] = new float[2];
    public float touch[] = new float[2];
    public static final int ESCAPE = 0;
    public static final int CTRL = 1;
    public static final int SHIFT = 2;

    public boolean[] tempButtons = new boolean[252];

    public boolean[] mouseButtons = new boolean[3];
    public boolean[] mouseOldButtons = new boolean[3];
    public boolean[] buttons = new boolean[3];
    public boolean[] oldButtons = new boolean[3];

    public Haxput() {
    }

    public void resetTouch() {
        touchDown[0] = touchDown[1] = touchUp[0] = touchUp[1] = 0f;
        for (int i = 0; i < mouseButtons.length; i++) {
            mouseButtons[i] = false;
        }
    }

    public void resetKeys() {
        for (int i = 0; i < buttons.length; i++) {
            buttons[i] = false;
        }
    }

    public void set(int key, boolean down) {
        int button = -1;

        if (key == Keys.ESCAPE || key == Keys.MENU)
            button = ESCAPE;
        if (key == Keys.SHIFT_LEFT || key == Keys.SHIFT_RIGHT)
            button = SHIFT;
        if (key == Keys.CONTROL_LEFT || key == Keys.CONTROL_RIGHT)
            button = CTRL;

        if (button >= 0) {
            buttons[button] = down;
        }
    }

    @Override
    public boolean keyDown(int keycode) {
        // TODO Auto-generated method stub
        set(keycode, true);
        return false;
    }

    @Override
    public boolean keyUp(int keycode) {
        // TODO Auto-generated method stub
        set(keycode, false);
        return false;
    }

    @Override
    public boolean keyTyped(char character) {
        // TODO Auto-generated method stub
        return false;
    }

    @Override
    public boolean touchDown(int screenX, int screenY, int pointer, int button) {
        screenY -= Gdx.graphics.getHeight();
        if (screenY < 0)
            screenY = -screenY;
        mouseButtons[button] = true;
        touchDown[0] = (screenX / Constants.PIXELS_PER_METER_X) * Constants.SCREEN_MUL_X;
        touchDown[1] = (screenY / Constants.PIXELS_PER_METER_Y) * Constants.SCREEN_MUL_Y;
        //touchUp[0] = touchUp[1] = 0f;
        return false;
    }

    @Override
    public boolean touchUp(int screenX, int screenY, int pointer, int button) {
        screenY -= Gdx.graphics.getHeight();
        if (screenY < 0)
            screenY = -screenY;
        //mouseButtons[button] = false;
        touchUp[0] = (screenX / Constants.PIXELS_PER_METER_X) * Constants.SCREEN_MUL_X;
        touchUp[1] = (screenY / Constants.PIXELS_PER_METER_Y) * Constants.SCREEN_MUL_Y;
        return false;
    }

    @Override
    public boolean touchDragged(int screenX, int screenY, int pointer) {
        screenY -= Gdx.graphics.getHeight();
        if (screenY < 0)
            screenY = -screenY;
        touch[0] = (screenX / Constants.PIXELS_PER_METER_X) * Constants.SCREEN_MUL_X;
        touch[1] = (screenY / Constants.PIXELS_PER_METER_Y) * Constants.SCREEN_MUL_Y;
        return false;
    }

    @Override
    public boolean mouseMoved(int screenX, int screenY) {
        screenY -= Gdx.graphics.getHeight();
        if (screenY < 0)
            screenY = -screenY;
        touch[0] = (screenX / Constants.PIXELS_PER_METER_X) * Constants.SCREEN_MUL_X;
        touch[1] = (screenY / Constants.PIXELS_PER_METER_Y) * Constants.SCREEN_MUL_Y;
        return false;
    }

    @Override
    public boolean scrolled(int amount) {
        // TODO Auto-generated method stub
        return false;
    }
}