Java tutorial
/* * Copyright (c) 2013 matheusdev * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.matheusdev.ror; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.scenes.scene2d.Stage; import com.bitfire.utils.ShaderLoader; import org.matheusdev.ror.screens.AbstractScreen; import org.matheusdev.ror.screens.ScreenMenu; import org.matheusdev.util.Config; import org.matheusdev.util.FileLocation; import java.io.IOException; import java.util.Stack; /** * @author matheusdev * */ public class RuinsOfRevenge extends Game implements InputProcessor { public static final FileLocation fileLocation = FileLocation.CLASSPATH; public static void main(String[] args) { new LwjglApplication(new RuinsOfRevenge(), "matheusdev: Ruins Of Revenge", Config.get().resolutionX, Config.get().resolutionY, true); } private ResourceLoader res; private Stack<AbstractScreen> screens; private Stack<AbstractScreen> drawStack; private final Color darkenColor = new Color(0.1f, 0.1f, 0.1f, 0.8f); @Override public void create() { ShaderLoader.BasePath = "data/shaders/"; // ShaderLoader.fileLocation = fileLocation; screens = new Stack<>(); drawStack = new Stack<>(); try { res = new ResourceLoader(fileLocation, fileLocation.getFile("data/sprites/resources.xml")); } catch (IOException e) { e.printStackTrace(); } pushScreen(new ScreenMenu(res, this)); Gdx.graphics.setVSync(true); Gdx.input.setInputProcessor(this); } @Override public void render() { Gdx.gl.glClearColor(0.5f, 0.5f, 0.5f, 0f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); prepareDrawStack(); updateDrawStack(Gdx.graphics.getDeltaTime()); } private void prepareDrawStack() { for (int i = screens.size() - 1; i >= 0; i--) { AbstractScreen screen = screens.get(i); drawStack.push(screen); if (!screen.isParentVisible()) { break; } } } private void updateDrawStack(float delta) { while (drawStack.size() > 1) { AbstractScreen screen = drawStack.pop(); Stage stage = screen.getStage(); // if it's the last element (topmost screen) stage.getSpriteBatch().setColor(Color.WHITE); screen.update(delta); } AbstractScreen topScreen = drawStack.pop(); Stage stage = topScreen.getStage(); stage.getSpriteBatch().enableBlending(); stage.getSpriteBatch().setColor(darkenColor); stage.getSpriteBatch().begin(); stage.getSpriteBatch().draw(res.getRegion("white"), 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); stage.getSpriteBatch().end(); stage.getSpriteBatch().setColor(Color.WHITE); topScreen.update(delta); } @Override public void resize(int width, int height) { Gdx.gl.glViewport(0, 0, width, height); for (AbstractScreen screen : screens) { screen.resize(width, height); } Config.get().setRes(width, height); } public boolean shouldHaveInputFocus(AbstractScreen screen) { return screens.peek() == screen; } @Override public void dispose() { res.dispose(); } public AbstractScreen popScreen() { AbstractScreen popped = screens.pop(); popped.dispose(); return popped; } public void pushScreen(AbstractScreen screen) { screens.add(screen); } @Override public boolean keyDown(int keycode) { return screens.peek().keyDown(keycode); } @Override public boolean keyUp(int keycode) { return screens.peek().keyUp(keycode); } @Override public boolean keyTyped(char character) { return screens.peek().keyTyped(character); } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return screens.peek().touchDown(screenX, screenY, pointer, button); } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return screens.peek().touchUp(screenX, screenY, pointer, button); } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return screens.peek().touchDragged(screenX, screenY, pointer); } @Override public boolean mouseMoved(int screenX, int screenY) { return screens.peek().mouseMoved(screenX, screenY); } @Override public boolean scrolled(int amount) { return screens.peek().scrolled(amount); } }