com.sturdyhelmetgames.dodgethecars.DodgeTheCarsGame.java Source code

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Here is the source code for com.sturdyhelmetgames.dodgethecars.DodgeTheCarsGame.java

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/*
 * Copyright 2012 Antti Kolehmainen
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.sturdyhelmetgames.dodgethecars;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.utils.Array;
import com.sturdyhelmetgames.dodgethecars.assets.Art;
import com.sturdyhelmetgames.dodgethecars.assets.Sound;
import com.sturdyhelmetgames.dodgethecars.events.EventCache;
import com.sturdyhelmetgames.dodgethecars.events.SwarmEvent;
import com.sturdyhelmetgames.dodgethecars.events.SwarmEventListener;
import com.sturdyhelmetgames.dodgethecars.screen.SplashScreen;

/**
 * Main game class for the game.
 * 
 * @author Antti 18.6.2012
 * 
 */
public class DodgeTheCarsGame extends Game {

    public static boolean DEBUG = false;

    /**
     * List of event listeners that fire events to the android application (or
     * other higher level app).
     */
    public Array<SwarmEventListener> eventListenerList = new Array<SwarmEventListener>(false, 1);

    @Override
    public void create() {
        // load the assets and splash screen
        Art.load();
        Sound.load();
        EventCache.load(this);
        setScreen(new SplashScreen(this));
    }

    @Override
    public void dispose() {
        super.dispose();
        if (getScreen() != null) {
            getScreen().dispose();
        }
        Art.dispose();
        Sound.dispose();
    }

    /**
     * Fire an event to the event listener.
     * 
     * @param evt
     */
    public void fireEvent(SwarmEvent evt) {
        for (SwarmEventListener listener : eventListenerList) {
            listener.eventOccurred(evt);
        }
    }

}