Java tutorial
/******************************************************************************* * Copyright 2012 Darren Tate * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.theinvader360.racegame; import com.badlogic.gdx.Game; import com.badlogic.gdx.math.Rectangle; public class RaceGame extends Game { public static final int VIRTUAL_WIDTH = 240; public static final int VIRTUAL_HEIGHT = 320; public static final float ASPECT_RATIO = (float) VIRTUAL_WIDTH / (float) VIRTUAL_HEIGHT; public static Rectangle viewport; MenuScreen menuScreen; GameScreen gameScreen; @Override public void create() { menuScreen = new MenuScreen(this); gameScreen = new GameScreen(this); setScreen(menuScreen); } }