Java tutorial
/* Copyright 2015 Jonas Wedin jonwed@kth.se John Wikman jwikman@kth.se This work is free. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See the COPYING file for more details. */ package com.imperiled.game; import com.badlogic.gdx.Game; import com.badlogic.gdx.math.Vector2; public class Imperiled extends Game { //Here we can add variables available between game screens //and game states. Should not be used unless we must. //the map that should be loaded with mainGameClass public String map; public Vector2 startPos; public Direction startDirection; public boolean paused; public int playerHealth; //save player health inbetween maps //set this to true if we want do draw rectangels for collision and things public boolean debug = false; //Set this to start map for the game public String startMap = "overworld"; @Override public void create() { // we simply switch to main manu screen this.setScreen(new MainMenuScreen(this)); } @Override public void render() { super.render(); } /** * This should clear any "global" game * variables if it needs to */ public void dispose() { } }