Java tutorial
/* Copyright (C) 2014 Emerson Max de Medeiros Silva This file is part of asteroids. asteroids is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. asteroids is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with asteroids. If not, see <http://www.gnu.org/licenses/>. */ package com.gmail.emersonmx.asteroids.game; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.gmail.emersonmx.asteroids.screen.GameScreen; public class Asteroids extends Game { public Assets assets; public SpriteBatch batch; @Override public void create() { loadAssets(); createSpriteBatch(); setupScreens(); } private void loadAssets() { assets = new Assets(); assets.load(); } private void createSpriteBatch() { batch = new SpriteBatch(); } private void setupScreens() { setScreen(new GameScreen(this)); } @Override public void dispose() { super.dispose(); batch.dispose(); assets.dispose(); } public void exit() { Gdx.app.exit(); } }