Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.gsdstr.wallpaper.blob; import com.badlogic.gdx.Game; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.FPSLogger; public class SuperWallpaper extends Game { FPSLogger _fpsLogger; GameScreen _gameScreen; Assets _assets; @Override public void create() { Settings.load(); _assets = new Assets(); _assets.load(); _gameScreen = new GameScreen(this, _assets); setScreen(_gameScreen); _fpsLogger = new FPSLogger(); } @Override public void render() { super.render(); _fpsLogger.log(); } /** {@link Game#dispose()} only calls {@link Screen#hide()} so you need to override {@link Game#dispose()} in order to call * {@link Screen#dispose()} on each of your screens which still need to dispose of their resources. SuperWallpaper doesn't * actually have such resources so this is only to complete the example. */ @Override public void dispose() { super.dispose(); getScreen().dispose(); _assets.dispose(); } public void offsetChange(float xOffset, float yOffset) { if (_gameScreen != null) _gameScreen.offsetChange(xOffset, yOffset); } }