Java tutorial
/** * Copyright 2015 see AUTHORS file * This file is part of BananaKnight. * BananaKnight is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * BananaKnight is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with BananaKnight. If not, see <http://www.gnu.org/licenses/> */ package fr.plafogaj.game; import com.badlogic.gdx.Game; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import fr.plafogaj.screens.Splash; public class BananaKnight extends Game { public static final String TITLE = "Banana Knight Game"; public static final int WIDTH = 1280, HEIGHT = 600; public SpriteBatch batch; public BitmapFont font; @Override public void create() { batch = new SpriteBatch(); font = new BitmapFont(); this.setScreen(new Splash()); } @Override public void render() { super.render(); } @Override public void dispose() { batch.dispose(); font.dispose(); } }