Java tutorial
/* * Inmisericordia * Copyright (C) 2014 Ruben Rosado <rrosadoalba@gmail.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package eu.rubenrosado.inmisericordia; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import eu.rubenrosado.inmisericordia.screens.Loading; /** * This class is called by the engine libgdx to manage the game * * @author Ruben Rosado * */ public class MainGame extends Game { public OrthographicCamera camera; public SpriteBatch batch; public float width, height; public AssetManager manager; public static final int BASEW = 800; public static final int BASEH = 480; public void create() { width = Gdx.graphics.getWidth(); height = Gdx.graphics.getHeight(); camera = new OrthographicCamera(width, height); batch = new SpriteBatch(); batch.setProjectionMatrix(camera.combined); manager = new AssetManager(); this.setScreen(new Loading(this)); } public void dispose() { batch.dispose(); manager.dispose(); } public void render() { super.render(); } }