com.longarmx.color.Input.java Source code

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/*
 * Copyright 2013 Longarmx
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.longarmx.color;

import com.badlogic.gdx.InputProcessor;

public class Input implements InputProcessor {

    Game game;

    public static int mouseX = 0;
    public static int mouseY = 0;

    public static boolean mouseDown = false;

    public Input() {
        this.game = Main.instance;
    }

    @Override
    public boolean keyDown(int keycode) {
        switch (game.state) {
        case GAME:
            if (!game.player.isDead && !game.paused) {
                switch (keycode) {
                case Config.PLAYER_RED:
                    game.player.redDown = true;
                    break;
                case Config.PLAYER_GREEN:
                    game.player.greenDown = true;
                    break;
                case Config.PLAYER_BLUE:
                    game.player.blueDown = true;
                    break;
                case Config.PLAYER_LIGHT:
                    game.player.lightDown = true;
                    break;
                case Config.PLAYER_DARK:
                    game.player.darkDown = true;
                    break;
                case Config.PLAYER_SHOOT:
                    game.player.shoot();
                    break;
                case Config.PLAYER_RESET:
                    game.player.red = 0;
                    game.player.green = 0;
                    game.player.blue = 0;
                    game.player.setColor = false;
                    break;
                default:
                    break;
                }
            }
            if (keycode == Config.GAME_RESET) {
                game.reset();
            }
            if (keycode == Config.GAME_PAUSE) {
                if (game.paused) {
                    game.paused = false;
                } else {
                    game.paused = true;
                }
            }
            break;
        default:
            break;
        }
        return false;
    }

    @Override
    public boolean keyUp(int keycode) {
        switch (game.state) {
        case GAME:
            if (!game.player.isDead) {
                switch (keycode) {
                case Config.PLAYER_RED:
                    game.player.redDown = false;
                    break;
                case Config.PLAYER_GREEN:
                    game.player.greenDown = false;
                    break;
                case Config.PLAYER_BLUE:
                    game.player.blueDown = false;
                    break;
                case Config.PLAYER_LIGHT:
                    game.player.lightDown = false;
                    break;
                case Config.PLAYER_DARK:
                    game.player.darkDown = false;
                    break;
                default:
                    break;
                }
            }
            break;
        default:
            break;
        }
        return false;
    }

    @Override
    public boolean keyTyped(char character) {
        return false;
    }

    @Override
    public boolean touchDown(int screenX, int screenY, int pointer, int button) {
        mouseDown = true;
        return false;
    }

    @Override
    public boolean touchUp(int screenX, int screenY, int pointer, int button) {
        mouseDown = false;
        return false;
    }

    @Override
    public boolean touchDragged(int screenX, int screenY, int pointer) {
        mouseX = (int) (screenX * Main.scaleX);
        mouseY = Main.HEIGHT - screenY;
        return false;
    }

    @Override
    public boolean mouseMoved(int screenX, int screenY) {
        mouseX = (int) (screenX * Main.scaleX);
        mouseY = Main.HEIGHT - screenY;
        return false;
    }

    @Override
    public boolean scrolled(int amount) {
        return false;
    }

}