com.asg.guesswhat.GuessWhat.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.asg.guesswhat;

import com.asg.guesswhat.screens.SplashScreen;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.FPSLogger;

public class GuessWhat extends Game {
    boolean firstTimeCreate = true;
    FPSLogger fps;

    @Override
    public void create() {
        setScreen(new SplashScreen(this));
        fps = new FPSLogger();
    }

    @Override
    public void render() {
        super.render();
        fps.log();
    }

    /** {@link Game#dispose()} only calls {@link Screen#hide()} so you need to override {@link Game#dispose()} in order to call
     * {@link Screen#dispose()} on each of your screens which still need to dispose of their resources. SuperJumper doesn't
     * actually have such resources so this is only to complete the example. */
    @Override
    public void dispose() {
        super.dispose();

        getScreen().dispose();
    }
}