List of usage examples for com.badlogic.gdx ApplicationListener interface-usage
From source file com.longarmx.color.Game.java
/** * This class is essentially the heart and brain of the application. Everything goes on in here. */ public class Game implements ApplicationListener { // The SpriteBatch instance.
From source file com.mangecailloux.pebble.screens.ScreenManager.java
public abstract class ScreenManager extends Debuggable implements ApplicationListener { private Screen screen; private Screen nextScreen; private boolean changeScreenPending; private boolean manageScreenDisposal; private boolean appCreated;
From source file com.mangogames.imagealphabets.ImageAplhabetsGame.java
/** * @author Vennela * */ public class ImageAplhabetsGame implements ApplicationListener { private Director director;
From source file com.matthewmichelotti.collider.demos.Demos.java
/** * Runs all of the demos for the Collider library. * @author Matthew Michelotti */ public class Demos implements ApplicationListener { private long startTime;
From source file com.mbrlabs.mundus.Editor.java
/** * @author Marcus Brummer * @version 07-06-2016 */ public class Editor implements ApplicationListener, ProjectChangedEvent.ProjectChangedListener, SceneChangedEvent.SceneChangedListener {
From source file com.me.main.startgame.java
public class startgame extends InputAdapter implements ApplicationListener, ContactListener { final static float MAX_VELOCITY = 3f; boolean jump = false; World world; Body player;
From source file com.me.myverilogTown.myverilogTown.java
public class myverilogTown implements ApplicationListener { private OrthographicCamera camera; private SpriteBatch batch; private Texture texture; private Sprite sprite;
From source file com.mknsri.drunktoss.DrunkToss.java
public class DrunkToss implements ApplicationListener { private SpriteBatch batch; private Screen screen; private final Input input = new Input(); public static Preferences prefs;
From source file com.mob.client.Game.java
public class Game implements ApplicationListener { public static final String GAME_GRAPHICS_PATH = "data/graficos/"; public static final String GAME_FONTS_PATH = "data/fonts/"; public static final String GAME_MAPS_PATH = "data/mapas/"; public static final String GAME_INIT_PATH = "data/init/";
From source file com.mobidevelop.maps.editor.MapEditor.java
public class MapEditor implements ApplicationListener, ControllerMap { private SpriteBatch batch; private Skin skin;