Example usage for com.badlogic.gdx ApplicationListener interface-usage

List of usage examples for com.badlogic.gdx ApplicationListener interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ApplicationListener interface-usage.

Usage

From source file com.example.bird.Game.java

/**
 * <p>
 * An {@link ApplicationListener} that delegates to a {@link Screen}. This
 * allows an application to easily have multiple screens.
 * </p>
 * <p>

From source file com.example.gamedemo.Game.java

/**
 * <p>
 * An {@link ApplicationListener} that delegates to a {@link Screen}. This
 * allows an application to easily have multiple screens.
 * </p>
 * <p>

From source file com.example.jumpertutorial.JumperTutorial.java

public class JumperTutorial implements ApplicationListener {
    /**
     * The time the last frame was rendered, used for throttling framerate
     */
    private long lastRender;

From source file com.example.squarejam.MyGdxGame.java

public class MyGdxGame implements ApplicationListener {
    private OrthographicCamera camera;
    private SpriteBatch batch;

    private GameSequencer sequencer;

From source file com.explatcreations.sft.Game.java

/**
 * @author deweyvm
 */
public class Game implements ApplicationListener {
    public static final int Zoom = 2;
    public static final int WindowWidth = 960;

From source file com.fonotext.rong.RongGDXGame.java

/** A simple Pong remake showing how easy it is to quickly prototype a game with libgdx.
 * 
 * @author mzechner */
public class RongGDXGame extends InputAdapter implements ApplicationListener {
    /** the camera **/
    private OrthographicCamera camera;

From source file com.formatic.boxes.Boxes.java

public class Boxes implements ApplicationListener {
    ScreenModel screenModel;
    ScreenRenderer screenRenderer;
    ScreenController screenController;
    public static Selector topBox;
    GestureDetector gestureDetector;

From source file com.game.HelloWorld.java

public class HelloWorld implements ApplicationListener, InputProcessor {

    Texture mT;
    Texture texture;
    BitmapFont font;
    Vector2 textPosition = new Vector2(100, 100);

From source file com.gdx.bomberman.Main.java

public class Main extends Game implements ApplicationListener {

    /**
    * It is very common to draw a texture mapped to rectangular geometry. 
    * It is also very common to draw the same texture or various regions of 
    * that texture many times. It would be inefficient to send each rectangle 

From source file com.gemserk.libgdx.test.HelloWorld.java

public class HelloWorld implements ApplicationListener {
    SpriteBatch spriteBatch;
    Texture texture;
    BitmapFont font;
    Vector2 textPosition = new Vector2(100, 100);
    Vector2 textDirection = new Vector2(1, 1);