List of usage examples for com.badlogic.gdx ApplicationListener interface-usage
From source file com.example.bird.Game.java
/**
* <p>
* An {@link ApplicationListener} that delegates to a {@link Screen}. This
* allows an application to easily have multiple screens.
* </p>
* <p>
From source file com.example.gamedemo.Game.java
/**
* <p>
* An {@link ApplicationListener} that delegates to a {@link Screen}. This
* allows an application to easily have multiple screens.
* </p>
* <p>
From source file com.example.jumpertutorial.JumperTutorial.java
public class JumperTutorial implements ApplicationListener { /** * The time the last frame was rendered, used for throttling framerate */ private long lastRender;
From source file com.example.squarejam.MyGdxGame.java
public class MyGdxGame implements ApplicationListener { private OrthographicCamera camera; private SpriteBatch batch; private GameSequencer sequencer;
From source file com.explatcreations.sft.Game.java
/** * @author deweyvm */ public class Game implements ApplicationListener { public static final int Zoom = 2; public static final int WindowWidth = 960;
From source file com.fonotext.rong.RongGDXGame.java
/** A simple Pong remake showing how easy it is to quickly prototype a game with libgdx. * * @author mzechner */ public class RongGDXGame extends InputAdapter implements ApplicationListener { /** the camera **/ private OrthographicCamera camera;
From source file com.formatic.boxes.Boxes.java
public class Boxes implements ApplicationListener { ScreenModel screenModel; ScreenRenderer screenRenderer; ScreenController screenController; public static Selector topBox; GestureDetector gestureDetector;
From source file com.game.HelloWorld.java
public class HelloWorld implements ApplicationListener, InputProcessor { Texture mT; Texture texture; BitmapFont font; Vector2 textPosition = new Vector2(100, 100);
From source file com.gdx.bomberman.Main.java
public class Main extends Game implements ApplicationListener { /** * It is very common to draw a texture mapped to rectangular geometry. * It is also very common to draw the same texture or various regions of * that texture many times. It would be inefficient to send each rectangle
From source file com.gemserk.libgdx.test.HelloWorld.java
public class HelloWorld implements ApplicationListener { SpriteBatch spriteBatch; Texture texture; BitmapFont font; Vector2 textPosition = new Vector2(100, 100); Vector2 textDirection = new Vector2(1, 1);