Java tutorial
/******************************************************************************* Copyright (c) 2014 Mango Games Interactive Pte Ltd This source file is generated from Mango Games prototype code Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: *******************************************************************************/ package com.mangogames.imagealphabets; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.mangogames.imagealphabets.ui.scene.SplashScene; import com.netthreads.libgdx.director.AppInjector; import com.netthreads.libgdx.director.Director; /** * @author Vennela * */ public class ImageAplhabetsGame implements ApplicationListener { private Director director; private SplashScene splashScene; int width, height; @Override public void create() { width = Gdx.graphics.getWidth(); height = Gdx.graphics.getHeight(); director = AppInjector.getInjector().getInstance(Director.class); // Set initial width and height. director.setWidth(width); director.setHeight(height); // Add this as an event observer. Texture.setEnforcePotImages(false); //boardScene = getBoardScene(); splashScene = getSplashScene(); director.setScene(splashScene); } @Override public void resize(int width, int height) { } @Override public void render() { director.update(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { director.dispose(); } public SplashScene getSplashScene() { if (splashScene == null) { splashScene = new SplashScene(); } return splashScene; } }