List of usage examples for com.badlogic.gdx ApplicationListener interface-usage
From source file com.bladecoder.engine.BladeEngine.java
public class BladeEngine implements ApplicationListener { private String chapter; private String gameState; private String testScene; private String recordName;
From source file com.bladecoder.engineeditor.Editor.java
public class Editor implements ApplicationListener { public static final String SKIN = "skin/BladeSkin/BladeSkin-ldpi.json"; Stage stage; ScnEditor scnEditor; Skin skin;
From source file com.bombinggames.clonkrageremade.ClonkRage.java
/** * * @author Benedikt Vogler */ public class ClonkRage implements ApplicationListener {
From source file com.codefiddler.libgdx.spinit.Spinit.java
public class Spinit implements ApplicationListener { public static final Random RANDOM = new Random(); private OrthographicCamera camera; private SpriteBatch batch;
From source file com.cookbook.samples.GdxSample.java
public abstract class GdxSample extends InputAdapter implements ApplicationListener { protected static PlatformResolver m_platformResolver = null; public static PlatformResolver getPlatformResolver() { return m_platformResolver; }
From source file com.davidykay.shootout.ShootOut.java
public class ShootOut implements ApplicationListener { public static final String BACKGROUND = "data/starfield512.png"; public static final String TITLE = "data/title.png"; public static final String FONT_FNT = "data/font16.fnt"; public static final String FONT_PNG = "data/font16.png";
From source file com.dgzt.core.ButtonFootballGame.java
/** * The game listener. * * @author Dgzt */ final public class ButtonFootballGame implements ApplicationListener {
From source file com.dgzt.core.GdxTestRunner.java
/**
* Runner for libGDX tests.
* This file from:
* <a href="https://bitbucket.org/TomGrill/libgdx-testing-sample">
* https://bitbucket.org/TomGrill/libgdx-testing-sample</a>
*
From source file com.dinhanh.myUtils.DirectedGame.java
public abstract class DirectedGame implements ApplicationListener { protected IncomingThread incomingThread; public Vector<ContentPackage> inQueue = new Vector<ContentPackage>(); public Vector<ContentPackage> waitQueue = new Vector<ContentPackage>();
From source file com.eightpuzzle.game.EightPuzzle.java
public class EightPuzzle implements ApplicationListener { Skin skin; Stage stage; final Table table = new Table(); private ImageTextButton newGameB; private ImageTextButton solveB;