List of usage examples for com.badlogic.gdx ApplicationListener interface-usage
From source file com.phionsoft.zentriumph.maps.AppListener.java
public abstract class AppListener implements ApplicationListener { public boolean needsGL20() { return false; } public void create() {
From source file com.pixelscientists.gdx.LibgdxUtils.java
/**
* This is the main class of the game itself. It offers access to the
* {@link Game}, {@link SpriteBatch}, {@link AssetManager} and {@link Logger}
* instances and delegates everything to the {@link Game}.
*
* @author Daniel Holderbaum
From source file com.qualcomm.vuforia.samples.libGDX.screens.ChooseBallScreen.java
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
From source file com.qualcomm.vuforia.samples.libGDX.screens.ChooseIslandScreen.java
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
From source file com.redditgdx.vang.test.GdxTestRunner.java
public class GdxTestRunner extends BlockJUnit4ClassRunner implements ApplicationListener { private Map<FrameworkMethod, RunNotifier> invokeInRender = new HashMap<FrameworkMethod, RunNotifier>(); public GdxTestRunner(Class<?> klass) throws InitializationError { super(klass);
From source file com.ridiculousRPG.GameBase.java
/** * @author Alexander Baumgartner */ public abstract class GameBase extends GameServiceDefaultImpl implements ApplicationListener { private static GameBase instance; private SpriteBatch spriteBatch;
From source file com.sandeel.bushidoblocks.BushidoBlocks.java
public class BushidoBlocks extends Game implements ApplicationListener { private ActionResolver actionResolver; // for platform-specific actions private Leaderboard leaderboard; // for Swarm leaderboard on Android public BushidoBlocks(Leaderboard leaderboard, ActionResolver ar) {
From source file com.sertaogames.cactus2d.Cactus2DApplication.java
public class Cactus2DApplication implements ApplicationListener { public static boolean DEBUG = false; public static final float PHYSICS_SCALE = 100; public static final float INV_PHYSICS_SCALE = 0.01f; public static float sfxVolume = 1f;
From source file com.shirleydean.panicflower.PFGame.java
/*******************************************************************************
* Copyright 2015 Dean Alvero (deanalvero@gmail.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
From source file com.softwaresemantics.diyglsllwp.DIYGslSurface.java
public class DIYGslSurface implements ApplicationListener, GestureListener { private static final String OPEN_GL_ES_2_0_REQUIRED = "OpenGL ES 2.0 required"; private static final String ERROR_LOADING_SHADER = "Error loading shader";