Example usage for com.badlogic.gdx ApplicationListener interface-usage

List of usage examples for com.badlogic.gdx ApplicationListener interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ApplicationListener interface-usage.

Usage

From source file com.badlogic.gdx.tests.DecalTransform.java

public class DecalTransform extends InputAdapter implements ApplicationListener {
    private static final int DECAL_COUNT = 5;
    Texture image;
    Decal sprites[] = new Decal[DECAL_COUNT];
    DecalBatch batch;
    Camera cam;

From source file com.badlogic.gdx.tests.dragome.examples.Box2DTestCollection.java

public class Box2DTestCollection implements ApplicationListener, InputProcessor, GestureListener {
    private final Box2DTest[] tests = { new DebugRendererTest(), new CollisionFiltering(), new Chain(),
            new Bridge(), new SphereStack(), new Cantilever(), new ApplyForce(), new ContinuousTest(),
            new Prismatic(), new CharacterCollision(), new BodyTypes(), new SimpleTest(), new Pyramid(),
            new OneSidedPlatform(), new VerticalStack(), new VaryingRestitution(), new ConveyorBelt() };

From source file com.badlogic.gdx.tests.dragome.examples.bullet.BulletTestCollection.java

public class BulletTestCollection extends InputAdapter implements ApplicationListener, GestureListener {
    protected final BulletTest[] tests = { new BasicBulletTest(), new ShootTest(), new BasicShapesTest()
            //      , new KinematicTest(),
            //      new ConstraintsTest(), new MeshShapeTest(), new GimpactTest(), new ConvexHullTest(), new ConvexHullDistanceTest(),
            //      new RayCastTest(), new RayPickRagdollTest(), new InternalTickTest(), new CollisionWorldTest(), new CollisionTest(),
            //      new FrustumCullingTest(), new CollisionDispatcherTest(), new ContactCallbackTest(), new ContactCallbackTest2(),

From source file com.badlogic.gdx.tests.dragome.examples.GearsDemo.java

/** @author xpenatan */
public class GearsDemo implements ApplicationListener {

    public PerspectiveCamera cam;
    public ModelBatch modelBatch;
    public Model model1;

From source file com.badlogic.gdx.tests.dragome.examples.HelloTriangle.java

public class HelloTriangle implements ApplicationListener {
    ShaderProgram shader;
    Mesh mesh;

    @Override
    public void create() {

From source file com.badlogic.gdx.tests.HelloWorld.java

public class HelloWorld extends DemoWrapper implements ApplicationListener {
    GL10 gl;

    SpriteBatch spriteBatch;
    Texture texture;
    BitmapFont font;

From source file com.badlogic.rtm.LevelRenderer.java

public class LevelRenderer implements ApplicationListener {
    PerspectiveCamera camera;
    Texture tiles;
    Mesh floorMesh;
    Mesh wallMesh;
    SpriteBatch batch;

From source file com.badlogicgames.superjumper.Game.java

public abstract class Game implements ApplicationListener {
    Screen screen;

    public void setScreen(Screen helpScreen2) {
        screen.pause();
        screen.dispose();

From source file com.barconr.games.marblegame.MarbleGameApp.java

public class MarbleGameApp implements ApplicationListener {
    //
    Maze3Drenderer renderer3D;
    Maze2Drenderer renderer2D;
    Physics2D physics;
    private boolean render2D = true;

From source file com.bitfire.postprocessing.demo.PostProcessingDemo.java

public class PostProcessingDemo implements ApplicationListener, InputProcessor {
    private static final boolean UsePanelAnimator = true;
    private static final boolean UseRightScreen = false;

    SpriteBatch batch;
    Sprite badlogic;