List of usage examples for com.badlogic.gdx ApplicationListener interface-usage
From source file com.github.fauu.helix.editor.World.java
public class World implements ApplicationListener { private static final float CAMERA_DRAG_FACTOR = 0.025f; private EditorFrame editorFrame;
From source file com.github.fauu.helix.game.Game.java
public class Game implements ApplicationListener { private Camera camera; private MapRegion mapRegion; private AssetManager assets; private Renderer renderer;
From source file com.group6.penguinsgame.DemoMap.java
public class DemoMap implements ApplicationListener { /** * The time the last frame was rendered, used for throttling framerate */ private long lastRender; private static final float JUMPER_WIDTH = 8;
From source file com.group6.penguinsgame.Penguins.java
public class Penguins implements ApplicationListener, InputProcessor, Screen { private GameWorld w; private WorldRenderer renderer; private int width;
From source file com.haxtastic.haxmasher.Haxmasher.java
public class Haxmasher implements ApplicationListener { public static final int FRAME_WIDTH = 1920; public static final int FRAME_HEIGHT = 1080; private boolean running = true; private Screen screen;
From source file com.interakt.ar.outdoor.browsing.BrowsingRenderer.java
public class BrowsingRenderer implements ApplicationListener { public enum Mode { normal, prepare, preview, takePicture, waitForPictureReady, }
From source file com.interakt.ar.outdoor.tagging.TaggingRenderer.java
public class TaggingRenderer implements ApplicationListener { public enum Mode { normal, prepare, preview, takePicture, waitForPictureReady, }
From source file com.jmolina.orb.ImpulseOrb.java
/** * Punto de entrada de la aplicacin. Implementa {@link ApplicationListener} para escuchar los * eventos de Android. Implementa {@link SuperManager} para gestionar el resto de managers de nivel * de aplicacin. */ public class ImpulseOrb implements ApplicationListener, SuperManager {
From source file com.ldeng.dodge.GdxSample.java
public abstract class GdxSample extends InputAdapter implements ApplicationListener { protected static PlatformResolver m_platformResolver = null; public static PlatformResolver getPlatformResolver() { return m_platformResolver; }
From source file com.LibGdxUtils.java
/**
* This is the main class of the game itself. It offers access to the
* {@link Game}, {@link SpriteBatch}, {@link AssetManager} and {@link Logger}
* instances and delegates everything to the {@link Game}.
*
* @author Daniel Holderbaum