Example usage for com.badlogic.gdx ApplicationListener interface-usage

List of usage examples for com.badlogic.gdx ApplicationListener interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ApplicationListener interface-usage.

Usage

From source file test.dclib.GdxTestRunner.java

public class GdxTestRunner extends BlockJUnit4ClassRunner implements ApplicationListener {

    private final Map<FrameworkMethod, RunNotifier> invokeInRender = new HashMap<FrameworkMethod, RunNotifier>();

    public GdxTestRunner(final Class<?> klass) throws InitializationError {
        super(klass);

From source file tilo.Tilo.java

public class Tilo implements InputProcessor, ApplicationListener {
    public static final String TAG = "Tilo";
    public static final String E_RESOURCE = "Resource not found - ";
    public static final String E_ARGUMENT = "Argument not found - ";
    public static final String E_PLUGIN = "Plugin not found - ";
    public static final String E_LANGUAGE = "Incorrect scripting language - ";

From source file tk.makigas.makipong.Makipong.java

public class Makipong implements ApplicationListener {

    /** El gestor de recursos que usa todo el juego. */
    public static final AssetManager MANAGER = new AssetManager();

    /** Escenario donde agruparemos los objetos. */

From source file uk.co.lemmily.game.LibgdxUtils.java

/**
 * This is the main class of the game itself. It offers access to the
 * {@link Game}, {@link SpriteBatch}, {@link AssetManager} and {@link Logger}
 * instances and delegates everything to the {@link Game}.
 *
 * @author Daniel Holderbaum

From source file zzz.box2dtest.ViewportTest2.java

/** Cycles viewports while rendering a stage with a root Table for the layout. */
public class ViewportTest2 extends InputAdapter implements ApplicationListener {
    Array<Viewport> viewports;
    Viewport viewport;
    Array<String> names;
    String name;