List of usage examples for com.badlogic.gdx ApplicationListener interface-usage
From source file test.dclib.GdxTestRunner.java
public class GdxTestRunner extends BlockJUnit4ClassRunner implements ApplicationListener { private final Map<FrameworkMethod, RunNotifier> invokeInRender = new HashMap<FrameworkMethod, RunNotifier>(); public GdxTestRunner(final Class<?> klass) throws InitializationError { super(klass);
From source file tilo.Tilo.java
public class Tilo implements InputProcessor, ApplicationListener { public static final String TAG = "Tilo"; public static final String E_RESOURCE = "Resource not found - "; public static final String E_ARGUMENT = "Argument not found - "; public static final String E_PLUGIN = "Plugin not found - "; public static final String E_LANGUAGE = "Incorrect scripting language - ";
From source file tk.makigas.makipong.Makipong.java
public class Makipong implements ApplicationListener { /** El gestor de recursos que usa todo el juego. */ public static final AssetManager MANAGER = new AssetManager(); /** Escenario donde agruparemos los objetos. */
From source file uk.co.lemmily.game.LibgdxUtils.java
/**
* This is the main class of the game itself. It offers access to the
* {@link Game}, {@link SpriteBatch}, {@link AssetManager} and {@link Logger}
* instances and delegates everything to the {@link Game}.
*
* @author Daniel Holderbaum
From source file zzz.box2dtest.ViewportTest2.java
/** Cycles viewports while rendering a stage with a root Table for the layout. */ public class ViewportTest2 extends InputAdapter implements ApplicationListener { Array<Viewport> viewports; Viewport viewport; Array<String> names; String name;