com.mobidevelop.maps.editor.MapEditor.java Source code

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/*******************************************************************************
 * Copyright 2013 See AUTHORS File
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.mobidevelop.maps.editor;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.mobidevelop.maps.editor.commands.MapLayersCommands;
import com.mobidevelop.maps.editor.controllers.ControllerMap;
import com.mobidevelop.maps.editor.models.ModelMap;
import com.mobidevelop.maps.editor.models.ModelMapLayer;
import com.mobidevelop.maps.editor.models.ModelMapLayers;
import com.mobidevelop.maps.editor.views.ViewMapLayers;
import com.mobidevelop.utils.commands.CommandManager;

public class MapEditor implements ApplicationListener, ControllerMap {

    private SpriteBatch batch;

    private Skin skin;

    private Stage uiStage;

    private Stage viewStage;

    private ModelMap map;

    private CommandManager commands = new CommandManager();

    @Override
    public void create() {

        float w = Gdx.graphics.getWidth();
        float h = Gdx.graphics.getHeight();

        batch = new SpriteBatch();
        skin = new Skin(Gdx.files.internal("data/uiskin.json"));

        uiStage = new Stage(w, h, true, batch);
        viewStage = new Stage(w, h, false, batch);

        map = createMap();

        ViewMapLayers layers = new ViewMapLayers("Layers", skin);
        layers.setController(this);
        layers.setLayers((ModelMapLayers) map.getLayers());
        uiStage.addActor(layers);

        Gdx.input.setInputProcessor(new InputMultiplexer(uiStage, viewStage));

    }

    @Override
    public void dispose() {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }

    @Override
    public void render() {
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
        viewStage.act(Math.min(1 / 30f, Gdx.graphics.getDeltaTime()));
        viewStage.draw();
        uiStage.act(Math.min(1 / 30f, Gdx.graphics.getDeltaTime()));
        uiStage.draw();
    }

    @Override
    public void resize(int width, int height) {
    }

    public ModelMap createMap() {
        ModelMap map = new ModelMap();
        ModelMapLayer layer = new ModelMapLayer(map);
        layer.setName("Layer 1");
        map.getLayers().addLayer(layer);
        return map;
    }

    @Override
    public void createLayer() {
        ModelMapLayer layer = new ModelMapLayer(map);
        layer.setName("Layer " + map.getLayers().getCount());
        commands.execute(MapLayersCommands.add(map, layer));
    }

}