Java tutorial
/* * Copyright 2013-2014 Matthew D. Michelotti * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.matthewmichelotti.collider.demos; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.utils.TimeUtils; /** * Runs all of the demos for the Collider library. * @author Matthew Michelotti */ public class Demos implements ApplicationListener { private long startTime; private int scenarioI = 0; private boolean clicked = false; @Override public void create() { InputProcessor inputProcessor = new InputProcessor() { @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return true; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { clicked = true; return true; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } }; Gdx.input.setInputProcessor(inputProcessor); Scenarios.initScenario(0); startTime = TimeUtils.nanoTime(); } @Override public void dispose() { Game.engine.dispose(); } @Override public void render() { long time = TimeUtils.nanoTime(); if (clicked) { clicked = false; scenarioI = (scenarioI + 1) % Scenarios.NUM_SCENARIOS; Scenarios.initScenario(scenarioI); startTime = time; } Game.engine.stepToTime((TimeUtils.nanoTime() - startTime) * 1e-9); Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); Game.engine.render(true); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } }