List of usage examples for com.badlogic.gdx InputAdapter subclass-usage
From source file com.insight.OrthoCamController.java
public class OrthoCamController extends InputAdapter { final OrthographicCamera camera; final Vector3 curr = new Vector3(); final Vector3 last = new Vector3(-1, -1, -1); final Vector3 delta = new Vector3();
From source file com.lando.systems.rampartrampage.util.FPSCameraController.java
/**
* Takes a {@link com.badlogic.gdx.graphics.Camera} instance and controls it via
* w,a,s,d and mouse panning.
*
* @author badlogic
*/
From source file com.lasko.utils.OrthoCamController.java
public class OrthoCamController extends InputAdapter { final OrthographicCamera camera; final Vector3 curr = new Vector3(); final Vector3 last = new Vector3(-1, -1, -1); final Vector3 delta = new Vector3();
From source file com.ldeng.dodge.GdxSample.java
public abstract class GdxSample extends InputAdapter implements ApplicationListener { protected static PlatformResolver m_platformResolver = null; public static PlatformResolver getPlatformResolver() { return m_platformResolver; }
From source file com.mbrlabs.mundus.editor.tools.ToolManager.java
/** * @author Marcus Brummer * @version 25-12-2015 */ public class ToolManager extends InputAdapter implements Disposable {
From source file com.mbrlabs.mundus.input.FreeCamController.java
/** * @author Marcus Brummer * @version 24-11-2015 */ public class FreeCamController extends InputAdapter {
From source file com.mbrlabs.mundus.input.KeyboardLayoutInputAdapter.java
/**
* Workaround for LWJGL3's (or GLFW's) key codes and different keyboard layouts.
*
* @author Marcus Brummer
* @version 07-02-2016
*/
From source file com.mbrlabs.mundus.tools.Tool.java
/** * @author Marcus Brummer * @version 25-12-2015 */ public abstract class Tool extends InputAdapter implements Disposable {
From source file com.mbrlabs.mundus.tools.ToolManager.java
/** * @author Marcus Brummer * @version 25-12-2015 */ public class ToolManager extends InputAdapter implements Disposable {
From source file com.me.main.startgame.java
public class startgame extends InputAdapter implements ApplicationListener, ContactListener { final static float MAX_VELOCITY = 3f; boolean jump = false; World world; Body player;