Example usage for com.badlogic.gdx InputAdapter subclass-usage

List of usage examples for com.badlogic.gdx InputAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputAdapter subclass-usage.

Usage

From source file com.badlogic.gdx.ai.tests.steer.box2d.Box2dTargetInputProcessor.java

/** An {@link InputProcessor} that allows you to manually move a {@link SteeringActor}.
 * 
 * @autor davebaol */
public class Box2dTargetInputProcessor extends InputAdapter {
    protected Box2dSteeringEntity target;

From source file com.badlogic.gdx.ai.tests.steer.bullet.BulletTargetInputProcessor.java

/** An {@link InputProcessor} that allows you to manually move a {@link SteeringBulletEntity}.
 * 
 * @author Daniel Holderbaum
 * @author davebaol */
public class BulletTargetInputProcessor extends InputAdapter {

From source file com.badlogic.gdx.ai.tests.steer.scene2d.Scene2dTargetInputProcessor.java

/** An {@link InputProcessor} that allows you to manually move a {@link SteeringActor}.
 * 
 * @autor davebaol */
public class Scene2dTargetInputProcessor extends InputAdapter {
    protected SteeringActor target;

From source file com.badlogic.gdx.graphics.g3d.test.utils.PerspectiveCamController.java

public class PerspectiveCamController extends InputAdapter {
    final PerspectiveCamera camera;
    final Vector3 curr = new Vector3();
    final Vector3 last = new Vector3(-1, -1, -1);
    final Vector3 delta = new Vector3();
    final Plane plane = new Plane(new Vector3(0, 0, 1), 0);

From source file com.badlogic.gdx.physics.bullet.demo.input.DemoScreenInput.java

public class DemoScreenInput extends InputAdapter {
    private final Random random = new Random(0);
    private final DemoScreen screen;
    private final Input gdxInput;

    public DemoScreenInput(DemoScreen screen, Input gdxInput) {

From source file com.badlogic.gdx.tests.DecalTransform.java

public class DecalTransform extends InputAdapter implements ApplicationListener {
    private static final int DECAL_COUNT = 5;
    Texture image;
    Decal sprites[] = new Decal[DECAL_COUNT];
    DecalBatch batch;
    Camera cam;

From source file com.badlogic.gdx.tests.dragome.examples.bullet.BulletTestCollection.java

public class BulletTestCollection extends InputAdapter implements ApplicationListener, GestureListener {
    protected final BulletTest[] tests = { new BasicBulletTest(), new ShootTest(), new BasicShapesTest()
            //      , new KinematicTest(),
            //      new ConstraintsTest(), new MeshShapeTest(), new GimpactTest(), new ConvexHullTest(), new ConvexHullDistanceTest(),
            //      new RayCastTest(), new RayPickRagdollTest(), new InternalTickTest(), new CollisionWorldTest(), new CollisionTest(),
            //      new FrustumCullingTest(), new CollisionDispatcherTest(), new ContactCallbackTest(), new ContactCallbackTest2(),

From source file com.badlogic.gdx.tests.utils.OrthoCamController.java

public class OrthoCamController extends InputAdapter {
    final OrthographicCamera camera;
    final Vector3 curr = new Vector3();
    final Vector3 last = new Vector3(-1, -1, -1);
    final Vector3 delta = new Vector3();

From source file com.badlogic.gdx.tests.utils.PerspectiveCamController.java

public class PerspectiveCamController extends InputAdapter {
    private final static Vector3 tmpV = new Vector3();

    public PerspectiveCamera cam;

    enum TransformMode {

From source file com.cesarandres.aw.OrthoCamController.java

public class OrthoCamController extends InputAdapter {
    final OrthographicCamera camera;
    final Vector3 curr = new Vector3();
    final Vector3 last = new Vector3(-1, -1, -1);
    final Vector3 delta = new Vector3();
    final GameWorld world;