com.mbrlabs.mundus.input.KeyboardLayoutInputAdapter.java Source code

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/*
 * Copyright (c) 2016. See AUTHORS file.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.mbrlabs.mundus.input;

import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
import com.mbrlabs.mundus.core.registry.KeyboardLayout;
import com.mbrlabs.mundus.core.registry.Registry;

/**
 * Workaround for LWJGL3's (or GLFW's) key codes and different keyboard layouts.
 *
 * @author Marcus Brummer
 * @version 07-02-2016
 */
public class KeyboardLayoutInputAdapter extends InputAdapter {

    private Registry registry;

    public KeyboardLayoutInputAdapter(Registry registry) {
        super();
        this.registry = registry;
    }

    protected int convertKeycode(int code) {
        if (registry.getSettings().getKeyboardLayout() == KeyboardLayout.QWERTZ) {
            if (code == Input.Keys.Z) {
                return Input.Keys.Y;
            } else if (code == Input.Keys.Y) {
                return Input.Keys.Z;
            }
        }

        // return default QWERTY
        return code;
    }

}