Example usage for com.badlogic.gdx InputAdapter subclass-usage

List of usage examples for com.badlogic.gdx InputAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputAdapter subclass-usage.

Usage

From source file org.csproduction.descendant.input.GameInput.java

/**
 *
 * @author chengsong01px2015
 */
public final class GameInput extends InputAdapter {
    private static final boolean[] keys = new boolean[255];

From source file org.fengwx.gdx.core.util.OrthoCamController.java

public class OrthoCamController extends InputAdapter {
    final OrthographicCamera camera;
    final Vector3 curr = new Vector3();
    final Vector3 last = new Vector3(-1, -1, -1);
    final Vector3 delta = new Vector3();

From source file org.fengwx.gdx.core.util.PerspectiveCamController.java

public class PerspectiveCamController extends InputAdapter {
    private final static Vector3 tmpV = new Vector3();

    public PerspectiveCamera cam;

    enum TransformMode {

From source file org.interreg.docexplore.reader.InputManager.java

public class InputManager extends InputAdapter implements ReaderApp.Module, InputPluginHost {
    public static interface Listener {
        public boolean touched(int x, int y, int pointer, int button);

        public boolean grabbed(int x, int y, int pointer, int button);

From source file org.saltosion.pixelprophecy.input.GameInputAdapter.java

public class GameInputAdapter extends InputAdapter {

    GameState gameState;

    public GameInputAdapter(GameState gameState) {
        this.gameState = gameState;

From source file org.saltosion.pixelprophecy.input.GUIInputAdapter.java

public class GUIInputAdapter extends InputAdapter {

    private GUINode rootNode;
    private GUINode hovered;

    public GUIInputAdapter(GUIManager guiManager) {

From source file org.zapylaev.game.truetennis.core.input.Controls.java

public class Controls extends InputAdapter {

    private final IModel mModel;
    private final IRenderer mGameRenderer;
    private State mState;
    private OrthographicCamera mCamera;

From source file pl.kotcrab.jdialogue.editor.RectangularSelection.java

public class RectangularSelection extends InputAdapter {

    private Rectangle currentRect = null;
    private Rectangle rectToDraw = null;
    private Rectangle previousRectDrawn = new Rectangle();

From source file pl.kotcrab.libgdx.util.RectangleDrawer.java

/** Class that allows drawing rectangles on game screen
 * 
 * @author Pawel Pastuszak */
public class RectangleDrawer extends InputAdapter {
    private ShapeRenderer shapeRenderer;
    private Matrix4 matrix;

From source file pw.whacka.spacecrusade.PerspectiveCamController.java

public class PerspectiveCamController extends InputAdapter {
    public PerspectiveCamera cam;

    enum TransformMode {
        Rotate, Translate, Zoom, None
    }