List of usage examples for com.badlogic.gdx InputAdapter subclass-usage
From source file org.csproduction.descendant.input.GameInput.java
/** * * @author chengsong01px2015 */ public final class GameInput extends InputAdapter { private static final boolean[] keys = new boolean[255];
From source file org.fengwx.gdx.core.util.OrthoCamController.java
public class OrthoCamController extends InputAdapter { final OrthographicCamera camera; final Vector3 curr = new Vector3(); final Vector3 last = new Vector3(-1, -1, -1); final Vector3 delta = new Vector3();
From source file org.fengwx.gdx.core.util.PerspectiveCamController.java
public class PerspectiveCamController extends InputAdapter { private final static Vector3 tmpV = new Vector3(); public PerspectiveCamera cam; enum TransformMode {
From source file org.interreg.docexplore.reader.InputManager.java
public class InputManager extends InputAdapter implements ReaderApp.Module, InputPluginHost { public static interface Listener { public boolean touched(int x, int y, int pointer, int button); public boolean grabbed(int x, int y, int pointer, int button);
From source file org.saltosion.pixelprophecy.input.GameInputAdapter.java
public class GameInputAdapter extends InputAdapter { GameState gameState; public GameInputAdapter(GameState gameState) { this.gameState = gameState;
From source file org.saltosion.pixelprophecy.input.GUIInputAdapter.java
public class GUIInputAdapter extends InputAdapter { private GUINode rootNode; private GUINode hovered; public GUIInputAdapter(GUIManager guiManager) {
From source file org.zapylaev.game.truetennis.core.input.Controls.java
public class Controls extends InputAdapter { private final IModel mModel; private final IRenderer mGameRenderer; private State mState; private OrthographicCamera mCamera;
From source file pl.kotcrab.jdialogue.editor.RectangularSelection.java
public class RectangularSelection extends InputAdapter { private Rectangle currentRect = null; private Rectangle rectToDraw = null; private Rectangle previousRectDrawn = new Rectangle();
From source file pl.kotcrab.libgdx.util.RectangleDrawer.java
/** Class that allows drawing rectangles on game screen * * @author Pawel Pastuszak */ public class RectangleDrawer extends InputAdapter { private ShapeRenderer shapeRenderer; private Matrix4 matrix;
From source file pw.whacka.spacecrusade.PerspectiveCamController.java
public class PerspectiveCamController extends InputAdapter { public PerspectiveCamera cam; enum TransformMode { Rotate, Translate, Zoom, None }