com.ldeng.dodge.GdxSample.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/
/*
 * Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

package com.ldeng.dodge;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.InputAdapter;
import com.cookbook.platforms.PlatformResolver;

public abstract class GdxSample extends InputAdapter implements ApplicationListener {
    protected static PlatformResolver m_platformResolver = null;

    public static PlatformResolver getPlatformResolver() {
        return m_platformResolver;
    }

    public static void setPlatformResolver(PlatformResolver platformResolver) {
        m_platformResolver = platformResolver;
    }

    public void create() {
    }

    public void resume() {
    }

    public void render() {
    }

    public void resize(int width, int height) {
    }

    public void pause() {
    }

    public void dispose() {
    }
}