Example usage for com.badlogic.gdx InputAdapter subclass-usage

List of usage examples for com.badlogic.gdx InputAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputAdapter subclass-usage.

Usage

From source file com.forerunnergames.peril.client.ui.screens.game.play.modes.classic.debug.NullDebugInputProcessor.java

final class NullDebugInputProcessor extends InputAdapter implements DebugInputProcessor {
    @Override
    public void setPlayMap(final PlayMap playMap) {
        Arguments.checkIsNotNull(playMap, "playMap");
    }

From source file com.game.libgdx.roguelikeengine.Credits.java

public class Credits extends InputAdapter implements Screen {

    private Explorer_libgdx theGame;
    private SpriteBatch spriteBatch;
    private PopupInfoText screentext;
    private BitmapFont messagefont;

From source file com.game.libgdx.roguelikeengine.GameplayScreen.java

public class GameplayScreen extends InputAdapter implements Screen {
    public static GameplayScreen instance = null;

    private SpriteBatch batch;
    // sound effects
    private Sound die;

From source file com.gdx.EndlessGame.InputHandler.ShipKeyboardInput.java

/**
 *
 * @author Carlos
 */
public class ShipKeyboardInput extends InputAdapter {

From source file com.gdx.EndlessGame.InputHandler.ShipTouchInput.java

/**
 *
 * @author Carlos
 */
public class ShipTouchInput extends InputAdapter {

From source file com.github.unluckyninja.defenseofhuman.controller.input.listeners.InputController.java

/**
 * @author UnluckyNinja
 */
public class InputController extends InputAdapter {

    public final Vector2 cursorPosition = new Vector2();

From source file com.github.unluckyninja.defenseofhuman.controller.input.listeners.PlayerInputController.java

/**
 * @author UnluckyNinja
 */
public class PlayerInputController extends InputAdapter {

    public final Vector2 cursorPosition = new Vector2();

From source file com.github.unluckyninja.defenseofhuman.controller.input.listeners.SceneInputController.java

/**
 * @author UnluckyNinja
 */
public class SceneInputController extends InputAdapter {

    public final Vector2 cursorPosition = new Vector2();

From source file com.github.unluckyninja.mousekiller.model.listener.SimpleInputListener.java

/**
 *
 * @author UnluckyNinja
 */
public class SimpleInputListener extends InputAdapter {

From source file com.github.ykrasik.jaci.cli.libgdx.input.KeyCombinationProcessor.java

/**
 * Performs a single action when a key combination (which may also just be a single key) is detected.
 * The action is performed on keyDown().
 *
 * @author Yevgeny Krasik
 */