List of usage examples for com.badlogic.gdx InputAdapter subclass-usage
From source file com.sertaogames.cactus2d.misc.OrthoCamController.java
public class OrthoCamController extends InputAdapter { final OrthographicCamera camera; final Vector3 curr = new Vector3(); final Vector3 last = new Vector3(-1, -1, -1); final Vector3 delta = new Vector3();
From source file com.sturdyhelmetgames.dodgethecars.screen.BasicScreen.java
/**
* Basic stuff needed by all game screens.
*
* @author Antti 18.6.2012
*
*/
From source file com.sturdyhelmetgames.roomforchange.screen.Basic2DScreen.java
/**
* A basic screen that implements some commonly needed features in all games
* like {@link InputAdapter} and {@link Screen}.
*
* @author Antti
*
From source file com.thetruthbeyond.gui.input.Cursor.java
/**
* @author Siatek
* Cursor class wraps the input methods and provides convenient
* interface to control mouse and game cursor.
* Up left corner coordinate system is used.
*/
From source file com.thetruthbeyond.gui.input.Keyboard.java
public class Keyboard extends InputAdapter { private static Keyboard instance; private String filterSigns = ""; private final HashSet<Character> filter = new HashSet<>(12);
From source file com.torrosoft.sopistan.input.FingerHandler.java
/** * * @author storro */ public class FingerHandler extends InputAdapter { private FixedList<Vector2> inputPoints;
From source file com.tp.libgdxdemo.util.IntFirstPersonCameraController.java
/**
* Takes a {@link Camera} instance and controls it via w,a,s,d and mouse panning.
* Slightly modified from the original one to understand Azerty keyboards (if locale is fr_FR or
* fr_BE) and handle shift/ctrl to "run"
*
* @author badlogic
From source file com.tp.libgdxdemo.util.PerspectiveCamController.java
public class PerspectiveCamController extends InputAdapter { private final static Vector3 tmpV = new Vector3(); public PerspectiveCamera cam; enum TransformMode {
From source file com.uwsoft.editor.gdx.sandbox.SandboxInputAdapter.java
/**
* Adds listeners to everything sandbox related, including
* items, entire scene, mouse, keys e.g.
* Communicates user actions/intentions to Sandbox or UAC
*
* @author azakhary
From source file core.september.pushathon.workers.BatchRenderer.java
public abstract class BatchRenderer extends InputAdapter implements Disposable { private static final String TAG = BatchRenderer.class.getName(); protected OrthographicCamera camera; protected SpriteBatch batch; protected ShapeRenderer shape;