List of usage examples for com.badlogic.gdx InputAdapter subclass-usage
From source file dk.four.group.gameengine.managers.GameInputProcessor.java
/** * * @author nasib */ public class GameInputProcessor extends InputAdapter { private final GameData gameData;
From source file dk.gruppeseks.bodtrd.managers.GameInputManager.java
/** * * @author Morten */ public class GameInputManager extends InputAdapter {
From source file dk.sdu.core.managers.GameInputProcessor.java
/** * * @author fatihozcelik */ public class GameInputProcessor extends InputAdapter {
From source file es.eucm.ead.mockup.core.control.ScreenController.java
/** * Controlls the handlers, the input... */ public class ScreenController extends InputAdapter { /**
From source file exodus.FinalScreen.java
/** * * @author Paul */ public class FinalScreen extends InputAdapter implements Screen {
From source file headmade.arttag.ArtTagInputController.java
public class ArtTagInputController extends InputAdapter { private static final String TAG = ArtTagInputController.class.getName(); private final DirectedGame game; private final ArtTagScreen artTagScreen;
From source file headmade.arttag.screens.AbstractGameScreen.java
public abstract class AbstractGameScreen extends InputAdapter implements Screen { private static final String TAG = AbstractGameScreen.class.getName(); public static Camera camera;
From source file hku.fyp14017.blencode.stage.OrthoCamController.java
public class OrthoCamController extends InputAdapter { final OrthographicCamera camera; final Vector3 curr = new Vector3(); final Vector3 last = new Vector3(-1, -1, -1); final Vector3 delta = new Vector3();
From source file info.plocharz.rpggame.OrthoCamController.java
public class OrthoCamController extends InputAdapter { final OrthographicCamera camera; final Vector3 curr = new Vector3(); final Vector3 last = new Vector3(-1, -1, -1); final Vector3 delta = new Vector3();
From source file io.lonelyrobot.empires.client.core.R2CameraController.java
/**
* Basic camera controller to attach to any camera to implement scrolling and zooming. Functionality can be triggered
* with enums
*
* @author: Katharina Sabel <katharina.sabel@2rsoftworks.de>
*/