Example usage for com.badlogic.gdx InputAdapter subclass-usage

List of usage examples for com.badlogic.gdx InputAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputAdapter subclass-usage.

Usage

From source file com.me.myverilogTown.LevelScreen.java

class InputHandler extends InputAdapter {
    private OrthographicCamera camera;
    private int LEVEL_WIDTH;
    private int LEVEL_HEIGHT;
    private int SCORE_BAR_HEIGHT;
    private boolean DISABLEZOOM;

From source file com.microbasic.sm.tools.IntFirstPersonCameraController.java

/**
 * Takes a {@link Camera} instance and controls it via w,a,s,d and mouse panning.
 * Slightly modified from the original one to understand Azerty keyboards (if locale is fr_FR or
 * fr_BE) and handle shift/ctrl to "run"
 * 
 * @author badlogic

From source file com.minekrash.game.Controller.java

/**
 *
 * @author Kanfor
 */
public class Controller extends InputAdapter {

From source file com.mygdx.game.ui.MultiGestureDetector.java

/** {@link InputProcessor} implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
 * {@link GestureListener}.
 * @author mzechner */
public class MultiGestureDetector extends InputAdapter {
    final GestureListener listener;
    private float tapSquareSize;

From source file com.mygdx.managers.InputProcessor_Gamepad.java

/**
 *
 * @author looch
 */
public class InputProcessor_Gamepad extends InputAdapter implements ControllerListener {

From source file com.mygdx.managers.InputProcessor_Keyboard.java

/**
 *
 * @author looch
 */
public class InputProcessor_Keyboard extends InputAdapter {

From source file com.mygdx.tmxTest.OrthoCamController.java

public class OrthoCamController extends InputAdapter {
    final OrthographicCamera camera1;
    final OrthographicCamera camera2;
    final Vector3 curr = new Vector3();
    final Vector3 last = new Vector3(-1, -1, -1);
    final Vector3 delta = new Vector3();

From source file com.mygdx.utilities.InputProcessor_Gamepad.java

/**
 *
 * @author looch
 */
public class InputProcessor_Gamepad extends InputAdapter implements ControllerListener {

From source file com.mygdx.utilities.InputProcessor_Keyboard.java

/**
 *
 * @author looch
 */
public class InputProcessor_Keyboard extends InputAdapter {

From source file com.netthreads.gdx.app.core.Noiz2GDX.java

/**
 * Noiz2 Port for LibGDX.
 * 
 */
public class Noiz2GDX extends InputAdapter implements ApplicationListener, ActorEventObserver {
    public static final String VERSION_TEXT = "1.4.1";