List of usage examples for com.badlogic.gdx InputAdapter subclass-usage
From source file com.codefiddler.libgdx.tetris.InputControllerDesktop.java
public class InputControllerDesktop extends InputAdapter { private WorldController worldController; public InputControllerDesktop(WorldController worldController) { this.worldController = worldController;
From source file com.cookbook.samples.GdxSample.java
public abstract class GdxSample extends InputAdapter implements ApplicationListener { protected static PlatformResolver m_platformResolver = null; public static PlatformResolver getPlatformResolver() { return m_platformResolver; }
From source file com.dazpetty.zeroz.managers.OrthoCamController.java
public class OrthoCamController extends InputAdapter { final OrthographicCamera camera; final Vector3 curr = new Vector3(); final Vector3 last = new Vector3(-1, -1, -1); final Vector3 delta = new Vector3();
From source file com.dgzt.core.InputListener.java
/** * The input listener. * * @author Dgzt */ final public class InputListener extends InputAdapter {
From source file com.esotericsoftware.spine.superspineboy.View.java
/** The core of the view logic. The view knows about the model and manages everything needed to draw to the screen. */ class View extends InputAdapter { static float bulletHitTime = 0.2f, bulletHitOffset = 50 * scale; static float cameraMinWidth = 16, cameraMaxWidth = 28, cameraHeight = 16, cameraZoom = 0.4f, cameraZoomSpeed = 0.5f;
From source file com.ethereal.rm.game.WorldController.java
/** * * @author Boris Serafimov <b.b.serafimov@gmail.com> * @date Feb 26, 2017 */ public class WorldController extends InputAdapter {
From source file com.flimpure.laser.screen.Basic2DScreen.java
/**
* A basic screen that implements some commonly needed features in all games
* like {@link InputAdapter} and {@link Screen}.
*
* @author Antti
*
From source file com.fonotext.rong.RongGDXGame.java
/** A simple Pong remake showing how easy it is to quickly prototype a game with libgdx. * * @author mzechner */ public class RongGDXGame extends InputAdapter implements ApplicationListener { /** the camera **/ private OrthographicCamera camera;
From source file com.forerunnergames.peril.client.ui.screens.AbstractScreenInputAdapter.java
abstract class AbstractScreenInputAdapter extends InputAdapter implements Screen, KeyRepeatListener { @Override public void show() { } @Override
From source file com.forerunnergames.peril.client.ui.screens.game.play.modes.classic.debug.DefaultDebugInputProcessor.java
public final class DefaultDebugInputProcessor extends InputAdapter implements DebugInputProcessor { private final DebugEventGenerator eventGenerator; private final WidgetFactory widgetFactory; private final MouseInput mouseInput; private final MessageBox<StatusBoxRow> statusBox; private final MessageBox<ChatBoxRow> chatBox;