Example usage for com.badlogic.gdx InputAdapter subclass-usage

List of usage examples for com.badlogic.gdx InputAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx InputAdapter subclass-usage.

Usage

From source file com.codefiddler.libgdx.tetris.InputControllerDesktop.java

public class InputControllerDesktop extends InputAdapter {

    private WorldController worldController;

    public InputControllerDesktop(WorldController worldController) {
        this.worldController = worldController;

From source file com.cookbook.samples.GdxSample.java

public abstract class GdxSample extends InputAdapter implements ApplicationListener {
    protected static PlatformResolver m_platformResolver = null;

    public static PlatformResolver getPlatformResolver() {
        return m_platformResolver;
    }

From source file com.dazpetty.zeroz.managers.OrthoCamController.java

public class OrthoCamController extends InputAdapter {
    final OrthographicCamera camera;
    final Vector3 curr = new Vector3();
    final Vector3 last = new Vector3(-1, -1, -1);
    final Vector3 delta = new Vector3();

From source file com.dgzt.core.InputListener.java

/**
 * The input listener.
 * 
 * @author Dgzt
 */
final public class InputListener extends InputAdapter {

From source file com.esotericsoftware.spine.superspineboy.View.java

/** The core of the view logic. The view knows about the model and manages everything needed to draw to the screen. */
class View extends InputAdapter {
    static float bulletHitTime = 0.2f, bulletHitOffset = 50 * scale;

    static float cameraMinWidth = 16, cameraMaxWidth = 28, cameraHeight = 16, cameraZoom = 0.4f,
            cameraZoomSpeed = 0.5f;

From source file com.ethereal.rm.game.WorldController.java

/**
 *
 * @author Boris Serafimov <b.b.serafimov@gmail.com>
 * @date Feb 26, 2017
 */
public class WorldController extends InputAdapter {

From source file com.flimpure.laser.screen.Basic2DScreen.java

/**
 * A basic screen that implements some commonly needed features in all games
 * like {@link InputAdapter} and {@link Screen}.
 * 
 * @author Antti
 * 

From source file com.fonotext.rong.RongGDXGame.java

/** A simple Pong remake showing how easy it is to quickly prototype a game with libgdx.
 * 
 * @author mzechner */
public class RongGDXGame extends InputAdapter implements ApplicationListener {
    /** the camera **/
    private OrthographicCamera camera;

From source file com.forerunnergames.peril.client.ui.screens.AbstractScreenInputAdapter.java

abstract class AbstractScreenInputAdapter extends InputAdapter implements Screen, KeyRepeatListener {
    @Override
    public void show() {
    }

    @Override

From source file com.forerunnergames.peril.client.ui.screens.game.play.modes.classic.debug.DefaultDebugInputProcessor.java

public final class DefaultDebugInputProcessor extends InputAdapter implements DebugInputProcessor {
    private final DebugEventGenerator eventGenerator;
    private final WidgetFactory widgetFactory;
    private final MouseInput mouseInput;
    private final MessageBox<StatusBoxRow> statusBox;
    private final MessageBox<ChatBoxRow> chatBox;