Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.cesarandres.aw; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.math.Vector3; public class OrthoCamController extends InputAdapter { final OrthographicCamera camera; final Vector3 curr = new Vector3(); final Vector3 last = new Vector3(-1, -1, -1); final Vector3 delta = new Vector3(); final GameWorld world; public OrthoCamController(OrthographicCamera camera, GameWorld world) { this.camera = camera; this.world = world; } @Override public boolean touchDragged(int x, int y, int pointer) { this.camera.unproject(this.curr.set(x, y, 0)); if (!(this.last.x == -1 && this.last.y == -1 && this.last.z == -1)) { this.camera.unproject(this.delta.set(this.last.x, this.last.y, 0)); this.delta.sub(this.curr); this.camera.position.add(this.delta.x, this.delta.y, 0); } this.last.set(x, y, 0); return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchUp(int x, int y, int pointer, int button) { this.camera.unproject(this.curr.set(x, y, 0)); this.world.mapClick((int) this.curr.x, (int) this.curr.y); this.last.set(-1, -1, -1); return false; } @Override public boolean scrolled(int ammount) { float newZoom = this.camera.zoom + (float) ammount / 50f; if (newZoom >= 0.2f && newZoom <= 4f) { this.camera.zoom = newZoom; return true; } else { return false; } } }