Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.test.utils; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.graphics.PerspectiveCamera; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.Plane; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.collision.Ray; public class PerspectiveCamController extends InputAdapter { final PerspectiveCamera camera; final Vector3 curr = new Vector3(); final Vector3 last = new Vector3(-1, -1, -1); final Vector3 delta = new Vector3(); final Plane plane = new Plane(new Vector3(0, 0, 1), 0); public PerspectiveCamController(PerspectiveCamera camera) { this.camera = camera; } @Override public boolean touchDragged(int x, int y, int pointer) { Ray ray = camera.getPickRay(x, y); Intersector.intersectRayPlane(ray, plane, curr); if (!(last.x == -1 && last.y == -1 && last.z == -1)) { ray = camera.getPickRay(last.x, last.y); Intersector.intersectRayPlane(ray, plane, delta); delta.sub(curr); camera.position.add(delta.x, delta.y, delta.z); } last.set(x, y, 0); return false; } @Override public boolean touchUp(int x, int y, int pointer, int button) { last.set(-1, -1, -1); return false; } }