com.badlogic.gdx.tests.DecalTransform.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

/*
 * Demo of decal that can be moved around in space
 * 
 * 
 */

package com.badlogic.gdx.tests;

import java.util.HashMap;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g3d.decals.Decal;
import com.badlogic.gdx.graphics.g3d.decals.DecalBatch;

public class DecalTransform extends InputAdapter implements ApplicationListener {
    private static final int DECAL_COUNT = 5;
    Texture image;
    Decal sprites[] = new Decal[DECAL_COUNT];
    DecalBatch batch;
    Camera cam;
    HashMap<Integer, Action> keyActions = new HashMap<Integer, Action>();
    int key = -1;
    float timePassed = 0;

    @Override
    public void create() {
        image = new Texture(Gdx.files.internal("data/badges/128/badge0.png"));
        image.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
        image.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);

        float w = 100;// Gdx.graphics.getWidth()/2;
        float h = 80;// Gdx.graphics.getHeight()/2;

        for (int i = 0; i < DECAL_COUNT; i++) {
            sprites[i] = Decal.newDecal(20, 20, new TextureRegion(image), false);
            sprites[i].setX(20 * i);
        }

        batch = new DecalBatch();
        Gdx.gl.glClearColor(1, 1, 0, 1);

        float move = 100f;
        float scale = 1;
        float rotate = 50;
        keyActions.put(Input.Keys.W, new TransY(move));
        keyActions.put(Input.Keys.S, new TransY(-move));
        keyActions.put(Input.Keys.A, new TransX(-move));
        keyActions.put(Input.Keys.D, new TransX(move));
        keyActions.put(Input.Keys.Q, new Scale(scale));
        keyActions.put(Input.Keys.E, new Scale(-scale));
        keyActions.put(Input.Keys.J, new RotateZ(rotate));
        keyActions.put(Input.Keys.U, new RotateY(rotate));
        keyActions.put(Input.Keys.K, new RotateX(rotate));
        keyActions.put(Input.Keys.Z, new TransZ(-move));
        keyActions.put(Input.Keys.X, new TransZ(move));
        Gdx.input.setInputProcessor(this);
        Gdx.gl.glDisable(GL10.GL_CULL_FACE);
    }

    @Override
    public void render() {
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
        Gdx.gl10.glLoadIdentity();
        Gdx.gl10.glScalef(0.02f, 0.02f, 1);

        int n = 0;

        float elapsed = Gdx.graphics.getDeltaTime();
        float translate = timePassed > 0.5 ? (float) Math.random() - timePassed / 2
                : (float) Math.random() / 2 + timePassed / 2;
        translate *= (-0.5 + Math.random());

        cam.update();
        cam.apply(Gdx.gl10);

        Action a = keyActions.get(key);

        for (int i = 0; i < DECAL_COUNT; i++) {
            batch.add(sprites[n]);
            if (a != null) {
                a.perform(sprites[n]);
            }
        }

        batch.flush();

        timePassed += elapsed;
        if (timePassed > 1.0f) {
            timePassed = 0;
        }

    }

    @Override
    public boolean keyDown(int keycode) {
        key = keycode;
        return true;
    }

    @Override
    public boolean keyUp(int keycode) {
        key = -1;
        return true;
    }

    @Override
    public void resize(int width, int height) {
        cam = new PerspectiveCamera(45, width, height);
        // cam = new OrthographicCamera(width, height);
        cam.near = 0.1f;
        cam.far = 1000f;
        cam.position.set(0, 0, 100);
        cam.direction.set(0, 0, -1);
    }

    @Override
    public void resume() {
    }

    @Override
    public void pause() {
    }

    @Override
    public void dispose() {
    }

    private abstract class Action {
        float dir;

        protected Action(float dir) {
            this.dir = dir;
        }

        public abstract void perform(Decal d);
    }

    private class RotateZ extends Action {
        public RotateZ(float dir) {
            super(dir);
        }

        @Override
        public void perform(Decal d) {
            d.rotateZ(Gdx.graphics.getDeltaTime() * dir);
        }
    }

    private class RotateY extends Action {
        public RotateY(float dir) {
            super(dir);
        }

        @Override
        public void perform(Decal d) {
            d.rotateY(Gdx.graphics.getDeltaTime() * dir);
        }
    }

    private class RotateX extends Action {
        public RotateX(float dir) {
            super(dir);
        }

        @Override
        public void perform(Decal d) {
            d.rotateX(Gdx.graphics.getDeltaTime() * dir);
        }
    }

    private class TransX extends Action {
        public TransX(float dir) {
            super(dir);
        }

        @Override
        public void perform(Decal d) {
            d.translateX(Gdx.graphics.getDeltaTime() * dir);
        }
    }

    private class TransY extends Action {
        public TransY(float dir) {
            super(dir);
        }

        @Override
        public void perform(Decal d) {
            d.translateY(Gdx.graphics.getDeltaTime() * dir);
        }
    }

    private class TransZ extends Action {
        public TransZ(float dir) {
            super(dir);
        }

        @Override
        public void perform(Decal d) {
            d.translateZ(Gdx.graphics.getDeltaTime() * dir);
        }
    }

    private class Scale extends Action {
        public Scale(float dir) {
            super(dir);
        }

        @Override
        public void perform(Decal d) {
            d.setScale(Gdx.graphics.getDeltaTime() * dir + d.getScaleX(),
                    Gdx.graphics.getDeltaTime() * dir + d.getScaleY());
        }
    }
}