Java tutorial
package com.shirleydean.panicflower; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.PerspectiveCamera; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g3d.Environment; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.ModelBatch; import com.badlogic.gdx.graphics.g3d.ModelInstance; import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; import com.badlogic.gdx.utils.Array; /******************************************************************************* * Copyright 2015 Dean Alvero (deanalvero@gmail.com) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ public class PFGame implements ApplicationListener { public PerspectiveCamera cam; ModelInstance modelInstance; public ModelBatch modelBatch; public AssetManager assets; public Array<ModelInstance> instances = new Array<ModelInstance>(); public Environment environment; public boolean loading; public static final String modelName = "flower.g3db"; SpriteBatch batch; BitmapFont font; String upperText; String lowerText; int upperTextX; int lowerTextX; // static final int centerPoint = 100; static final int multiplier = 3; float rotationModelInstance; public int width; public int height; public void setUpperText(String text) { this.upperText = text; upperTextX = width / 2 - multiplier * this.upperText.length(); } public void setLowerText(String text) { this.lowerText = text; lowerTextX = width / 2 - multiplier * this.lowerText.length(); } @Override public void create() { // setUpperText("To my deanest Shirley"); // setUpperText("To whom it may concern!"); // setLowerText("Happy Valentines Day!"); batch = new SpriteBatch(); font = new BitmapFont(); font.setColor(Color.RED); modelBatch = new ModelBatch(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1f, 1f, 1f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(0.0001f, 2f, 0.0001f); cam.lookAt(0, 0, 0); cam.near = 0.1f; cam.far = 300f; cam.update(); assets = new AssetManager(); assets.load(modelName, Model.class); loading = true; } private void doneLoading() { Model model = assets.get(modelName, Model.class); modelInstance = new ModelInstance(model); this.rotationModelInstance = 0f; modelInstance.transform.rotate(0f, 1f, 0, 45f); instances.add(modelInstance); loading = false; } public void setRotationModelInstance(float pRotation) { modelInstance.transform.rotate(0f, 1f, 0, pRotation - this.rotationModelInstance); this.rotationModelInstance = pRotation; } @Override public void render() { if (loading && assets.update()) doneLoading(); Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); modelBatch.begin(cam); modelBatch.render(instances, environment); modelBatch.end(); batch.begin(); font.draw(batch, upperText, upperTextX, 120); //700); font.draw(batch, lowerText, lowerTextX, 100); batch.end(); } @Override public void dispose() { batch.dispose(); font.dispose(); modelBatch.dispose(); instances.clear(); assets.dispose(); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } }