List of usage examples for org.lwjgl.opengl GL11 glTranslatef
public static native void glTranslatef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
From source file:appeng.client.render.blocks.RenderBlockCharger.java
License:Open Source License
@Override public void renderTile(final BlockCharger block, final TileCharger tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderer) { final ItemStack sis = tile.getStackInSlot(0); if (sis != null) { GL11.glPushMatrix();//from w w w . jav a 2s. co m this.applyTESRRotation(x, y, z, tile.getForward(), tile.getUp()); try { GL11.glTranslatef(0.5f, 0.45f, 0.5f); GL11.glScalef(1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f); GL11.glScalef(1.0f, 1.0f, 1.0f); final Block blk = Block.getBlockFromItem(sis.getItem()); if (sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d(blk.getRenderType())) { GL11.glRotatef(25.0f, 1.0f, 0.0f, 0.0f); GL11.glRotatef(15.0f, 0.0f, 1.0f, 0.0f); GL11.glRotatef(30.0f, 0.0f, 1.0f, 0.0f); } // << 20 | light << 4; final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks(tile.xCoord, tile.yCoord, tile.zCoord, 0); final int var11 = br % 65536; final int var12 = br / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11, var12); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL12.GL_RESCALE_NORMAL); tess.setColorOpaque_F(1.0f, 1.0f, 1.0f); this.doRenderItem(sis, tile); } catch (final Exception err) { AELog.error(err); } GL11.glPopMatrix(); } }
From source file:appeng.client.render.blocks.RenderBlockCraftingCPUMonitor.java
License:Open Source License
private void tesrRenderScreen(final Tessellator tess, final TileCraftingMonitorTile cmt, final IAEItemStack ais) { final ForgeDirection side = cmt.getForward(); ForgeDirection walrus = side.offsetY != 0 ? ForgeDirection.SOUTH : ForgeDirection.UP; int spin = 0; int max = 5;//from w ww . j a va 2 s .co m while (walrus != cmt.getUp() && max > 0) { max--; spin++; walrus = Platform.rotateAround(walrus, side); } max--; GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glTranslated(side.offsetX * 0.69, side.offsetY * 0.69, side.offsetZ * 0.69); final float scale = 0.7f; GL11.glScalef(scale, scale, scale); if (side == ForgeDirection.UP) { GL11.glScalef(1.0f, -1.0f, 1.0f); GL11.glRotatef(90.0f, 1.0f, 0.0f, 0.0f); GL11.glRotatef(spin * 90.0F, 0, 0, 1); } if (side == ForgeDirection.DOWN) { GL11.glScalef(1.0f, -1.0f, 1.0f); GL11.glRotatef(-90.0f, 1.0f, 0.0f, 0.0f); GL11.glRotatef(spin * -90.0F, 0, 0, 1); } if (side == ForgeDirection.EAST) { GL11.glScalef(-1.0f, -1.0f, -1.0f); GL11.glRotatef(-90.0f, 0.0f, 1.0f, 0.0f); } if (side == ForgeDirection.WEST) { GL11.glScalef(-1.0f, -1.0f, -1.0f); GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f); } if (side == ForgeDirection.NORTH) { GL11.glScalef(-1.0f, -1.0f, -1.0f); } if (side == ForgeDirection.SOUTH) { GL11.glScalef(-1.0f, -1.0f, -1.0f); GL11.glRotatef(180.0f, 0.0f, 1.0f, 0.0f); } GL11.glPushMatrix(); try { final ItemStack sis = ais.getItemStack(); sis.stackSize = 1; final int br = 16 << 20 | 16 << 4; final int var11 = br % 65536; final int var12 = br / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11 * 0.8F, var12 * 0.8F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL12.GL_RESCALE_NORMAL); // RenderHelper.enableGUIStandardItemLighting(); tess.setColorOpaque_F(1.0f, 1.0f, 1.0f); ClientHelper.proxy.doRenderItem(sis, cmt.getWorldObj()); } catch (final Exception e) { AELog.error(e); } GL11.glPopMatrix(); GL11.glTranslatef(0.0f, 0.14f, -0.24f); GL11.glScalef(1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f); final long stackSize = ais.getStackSize(); final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm(stackSize); final FontRenderer fr = Minecraft.getMinecraft().fontRenderer; final int width = fr.getStringWidth(renderedStackSize); GL11.glTranslatef(-0.5f * width, 0.0f, -1.0f); fr.drawString(renderedStackSize, 0, 0, 0); GL11.glPopAttrib(); }
From source file:appeng.client.render.blocks.RenderBlockInscriber.java
License:Open Source License
private void renderItem(ItemStack sis, final float o, final AEBaseBlock block, final AEBaseTile tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderer) { if (sis != null) { sis = sis.copy();//from w ww . j av a2 s .c o m GL11.glPushMatrix(); // fix to inscriber this.applyTESRRotation(x, y, z, tile.getForward(), tile.getUp()); try { // move to center GL11.glTranslatef(0.5f, 0.5f + o, 0.5f); // set scale GL11.glScalef(ITEM_RENDER_SCALE, ITEM_RENDER_SCALE, ITEM_RENDER_SCALE); GL11.glScalef(1.0f, 1.0f, 1.0f); final Block blk = Block.getBlockFromItem(sis.getItem()); // is a block if (sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d(blk.getRenderType())) { // rotate block in angle to make it more plastic GL11.glRotatef(25.0f, 1.0f, 0.0f, 0.0f); GL11.glRotatef(15.0f, 0.0f, 1.0f, 0.0f); GL11.glRotatef(30.0f, 0.0f, 1.0f, 0.0f); } GL11.glRotatef(90.0f, 1, 0, 0); // << 20 | light << 4; final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks(tile.xCoord, tile.yCoord, tile.zCoord, 0); final int var11 = br % 65536; final int var12 = br / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11, var12); tess.setColorOpaque_F(1.0f, 1.0f, 1.0f); this.doRenderItem(sis, tile); } catch (final Exception err) { AELog.error(err); } GL11.glPopMatrix(); } }
From source file:appeng.client.render.blocks.RenderBlockSkyChest.java
License:Open Source License
@Override public void renderInventory(final BlockSkyChest blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj) { GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); final int metaData = is.getItemDamage(); final ResourceLocation loc = METADATA_TO_TEXTURE[metaData]; Minecraft.getMinecraft().getTextureManager().bindTexture(loc); GL11.glScalef(1.0F, -1F, -1F);// w w w . j av a 2s .co m GL11.glTranslatef(-0.0F, -1.0F, -1.0F); this.model.chestLid.offsetY = -(0.9f / 16.0f); final float lidAngle = 0.0f; this.model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F); this.model.renderAll(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }
From source file:appeng.client.render.blocks.RenderBlockSkyChest.java
License:Open Source License
@Override public void renderTile(final BlockSkyChest block, final TileSkyChest skyChest, final Tessellator tess, final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer) { if (skyChest == null) { return;//from w ww.j a va 2s.c om } if (!skyChest.hasWorldObj()) { return; } GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); final int metaData = skyChest.getWorldObj().getBlockMetadata(skyChest.xCoord, skyChest.yCoord, skyChest.zCoord); final ResourceLocation loc = METADATA_TO_TEXTURE[metaData]; Minecraft.getMinecraft().getTextureManager().bindTexture(loc); this.applyTESRRotation(x, y, z, skyChest.getForward(), skyChest.getUp()); GL11.glScalef(1.0F, -1F, -1F); GL11.glTranslatef(-0.0F, -1.0F, -1.0F); final long now = System.currentTimeMillis(); final long distance = now - skyChest.getLastEvent(); if (skyChest.getPlayerOpen() > 0) { skyChest.setLidAngle(skyChest.getLidAngle() + distance * 0.0001f); } else { skyChest.setLidAngle(skyChest.getLidAngle() - distance * 0.0001f); } if (skyChest.getLidAngle() > 0.5f) { skyChest.setLidAngle(0.5f); } if (skyChest.getLidAngle() < 0.0f) { skyChest.setLidAngle(0.0f); } float lidAngle = skyChest.getLidAngle(); lidAngle = 1.0F - lidAngle; lidAngle = 1.0F - lidAngle * lidAngle * lidAngle; this.model.chestLid.offsetY = -(1.01f / 16.0f); this.model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F); // The vanilla chests wants culling reversed... GL11.glCullFace(GL11.GL_FRONT); this.model.renderAll(); GL11.glCullFace(GL11.GL_BACK); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }
From source file:appeng.client.render.blocks.RenderBlockSkyCompass.java
License:Open Source License
@Override public void renderInventory(final BlockSkyCompass blk, final ItemStack is, final RenderBlocks renderer, ItemRenderType type, final Object[] obj) { if (type == ItemRenderType.INVENTORY) { boolean isGood = false; final IInventory inv = Minecraft.getMinecraft().thePlayer.inventory; for (int x = 0; x < inv.getSizeInventory(); x++) { if (inv.getStackInSlot(x) == is) { isGood = true;/*from w ww . j av a 2s.c o m*/ } } if (!isGood) { type = ItemRenderType.FIRST_PERSON_MAP; } } GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); final ResourceLocation loc = new ResourceLocation("appliedenergistics2", "textures/models/compass.png"); Minecraft.getMinecraft().getTextureManager().bindTexture(loc); if (type == ItemRenderType.ENTITY) { GL11.glRotatef(-90.0f, 0.0f, 0.0f, 1.0f); GL11.glScalef(1.0F, -1F, -1F); GL11.glScalef(2.5f, 2.5f, 2.5f); GL11.glTranslatef(-0.25F, -1.65F, -0.19F); } else { if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glRotatef(15.3f, 0.0f, 0.0f, 1.0f); } GL11.glScalef(1.0F, -1F, -1F); GL11.glScalef(2.5f, 2.5f, 2.5f); if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glTranslatef(0.3F, -1.65F, -0.19F); } else { GL11.glTranslatef(0.2F, -1.65F, -0.19F); } } long now = System.currentTimeMillis(); if (type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY || type == ItemRenderType.EQUIPPED) { EntityPlayer p = Minecraft.getMinecraft().thePlayer; float rYaw = p.rotationYaw; if (type == ItemRenderType.EQUIPPED) { p = (EntityPlayer) obj[1]; rYaw = p.renderYawOffset; } final int x = (int) p.posX; final int y = (int) p.posY; final int z = (int) p.posZ; final CompassResult cr = CompassManager.INSTANCE.getCompassDirection(0, x, y, z); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { CompassManager.INSTANCE.getCompassDirection(0, x + i - 1, y, z + j - 1); } } if (cr.isValidResult()) { if (cr.isSpin()) { now %= 100000; this.model.renderAll((now / 50000.0f) * (float) Math.PI * 500.0f); } else { if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { final float offRads = rYaw / 180.0f * (float) Math.PI; final float adjustment = (float) Math.PI * 0.74f; this.model.renderAll((float) this.flipidiy(cr.getRad() + offRads + adjustment)); } else { final float offRads = rYaw / 180.0f * (float) Math.PI; final float adjustment = (float) Math.PI * -0.74f; this.model.renderAll((float) this.flipidiy(cr.getRad() + offRads + adjustment)); } } } else { now %= 1000000; this.model.renderAll((now / 500000.0f) * (float) Math.PI * 500.0f); } } else { now %= 100000; this.model.renderAll((now / 50000.0f) * (float) Math.PI * 500.0f); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }
From source file:appeng.client.render.blocks.RenderBlockSkyCompass.java
License:Open Source License
@Override public void renderTile(final BlockSkyCompass block, final TileSkyCompass skyCompass, final Tessellator tess, final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer) { if (skyCompass == null) { return;// w w w .jav a 2 s .co m } if (!skyCompass.hasWorldObj()) { return; } GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glCullFace(GL11.GL_FRONT); final ResourceLocation loc = new ResourceLocation("appliedenergistics2", "textures/models/compass.png"); Minecraft.getMinecraft().getTextureManager().bindTexture(loc); this.applyTESRRotation(x, y, z, skyCompass.getUp(), skyCompass.getForward()); GL11.glScalef(1.0F, -1F, -1F); GL11.glTranslatef(0.5F, -1.5F, -0.5F); long now = System.currentTimeMillis(); CompassResult cr = null; if (skyCompass.getForward() == ForgeDirection.UP || skyCompass.getForward() == ForgeDirection.DOWN) { cr = CompassManager.INSTANCE.getCompassDirection(0, skyCompass.xCoord, skyCompass.yCoord, skyCompass.zCoord); } else { cr = new CompassResult(false, true, 0); } if (cr.isValidResult()) { if (cr.isSpin()) { now %= 100000; this.model.renderAll((now / 50000.0f) * (float) Math.PI * 500.0f); } else { this.model.renderAll( (float) (skyCompass.getForward() == ForgeDirection.DOWN ? this.flipidiy(cr.getRad()) : cr.getRad())); } } else { now %= 1000000; this.model.renderAll((now / 500000.0f) * (float) Math.PI * 500.0f); } GL11.glCullFace(GL11.GL_BACK); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }
From source file:appeng.client.render.BusRenderer.java
License:Open Source License
@Override public void renderItem(final ItemRenderType type, final ItemStack item, final Object... data) { if (item == null) { return;/*from w w w .j a v a 2 s .c o m*/ } GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_LIGHTING); if (AEConfig.instance.isFeatureEnabled(AEFeature.AlphaPass) && item.getItem() instanceof IAlphaPassItem && ((IAlphaPassItem) item.getItem()).useAlphaPass(item)) { GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); } else { GL11.glAlphaFunc(GL11.GL_GREATER, 0.4f); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_BLEND); } if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glTranslatef(-0.2f, -0.1f, -0.3f); } if (type == ItemRenderType.ENTITY) { GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f); GL11.glScalef(0.8f, 0.8f, 0.8f); GL11.glTranslatef(-0.8f, -0.87f, -0.7f); } if (type == ItemRenderType.INVENTORY) { GL11.glTranslatef(0.0f, -0.1f, 0.0f); } GL11.glTranslated(0.2, 0.3, 0.1); GL11.glScaled(1.2, 1.2, 1.); GL11.glColor4f(1, 1, 1, 1); Tessellator.instance.setColorOpaque_F(1, 1, 1); Tessellator.instance.setBrightness(14 << 20 | 14 << 4); BusRenderHelper.INSTANCE.setBounds(0, 0, 0, 1, 1, 1); BusRenderHelper.INSTANCE.setTexture(null); BusRenderHelper.INSTANCE.setInvColor(0xffffff); this.getRenderer().blockAccess = ClientHelper.proxy.getWorld(); BusRenderHelper.INSTANCE.setOrientation(ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH); this.getRenderer().uvRotateBottom = this.getRenderer().uvRotateEast = this .getRenderer().uvRotateNorth = this.getRenderer().uvRotateSouth = this .getRenderer().uvRotateTop = this.getRenderer().uvRotateWest = 0; this.getRenderer().useInventoryTint = false; this.getRenderer().overrideBlockTexture = null; if (item.getItem() instanceof IFacadeItem) { final IFacadeItem fi = (IFacadeItem) item.getItem(); final IFacadePart fp = fi.createPartFromItemStack(item, ForgeDirection.SOUTH); if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glRotatef(160.0f, 0.0f, 1.0f, 0.0f); GL11.glTranslated(-0.4, 0.1, -1.6); } if (fp != null) { fp.renderInventory(BusRenderHelper.INSTANCE, this.getRenderer()); } } else { final IPart ip = this.getRenderer(item, (IPartItem) item.getItem()); if (ip != null) { if (type == ItemRenderType.ENTITY) { final int depth = ip.cableConnectionRenderTo(); GL11.glTranslatef(0.0f, 0.0f, -0.04f * (8 - depth) - 0.06f); } ip.renderInventory(BusRenderHelper.INSTANCE, this.getRenderer()); } } this.getRenderer().uvRotateBottom = this.getRenderer().uvRotateEast = this .getRenderer().uvRotateNorth = this.getRenderer().uvRotateSouth = this .getRenderer().uvRotateTop = this.getRenderer().uvRotateWest = 0; GL11.glPopAttrib(); GL11.glPopMatrix(); }
From source file:appeng.client.render.ItemRenderer.java
License:Open Source License
@Override public void renderItem(final ItemRenderType type, final ItemStack item, final Object... data) { GL11.glPushMatrix();//w ww . ja va 2 s . c o m GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); if (type == ItemRenderType.ENTITY) { GL11.glTranslatef(-0.5f, -0.5f, -0.5f); } if (type == ItemRenderType.INVENTORY) { GL11.glTranslatef(0.0f, -0.1f, 0.0f); } WorldRender.INSTANCE.renderItemBlock(item, type, data); GL11.glPopAttrib(); GL11.glPopMatrix(); }
From source file:appeng.client.render.items.PaintBallRender.java
License:Open Source License
@Override public void renderItem(final ItemRenderType type, final ItemStack item, final Object... data) { IIcon par2Icon = item.getIconIndex(); if (item.getItemDamage() >= 20) { par2Icon = ExtraItemTextures.ItemPaintBallShimmer.getIcon(); }//ww w . j a va 2 s .c o m final float f4 = par2Icon.getMinU(); final float f5 = par2Icon.getMaxU(); final float f6 = par2Icon.getMinV(); final float f7 = par2Icon.getMaxV(); final ItemPaintBall ipb = (ItemPaintBall) item.getItem(); final Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); final AEColor col = ipb.getColor(item); final int colorValue = item.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant; final int r = (colorValue >> 16) & 0xff; final int g = (colorValue >> 8) & 0xff; final int b = (colorValue) & 0xff; if (item.getItemDamage() >= 20) { final float fail = 0.7f; final int full = (int) (255 * 0.3); GL11.glColor4ub((byte) (full + r * fail), (byte) (full + g * fail), (byte) (full + b * fail), (byte) 255); } else { GL11.glColor4ub((byte) r, (byte) g, (byte) b, (byte) 255); } if (type == ItemRenderType.INVENTORY) { GL11.glScalef(16F, 16F, 10F); GL11.glTranslatef(0.0F, 1.0F, 0.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); GL11.glEnable(GL11.GL_ALPHA_TEST); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV(0, 0, 0, f4, f7); tessellator.addVertexWithUV(1, 0, 0, f5, f7); tessellator.addVertexWithUV(1, 1, 0, f5, f6); tessellator.addVertexWithUV(0, 1, 0, f4, f6); tessellator.draw(); } else { if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glTranslatef(0.0F, 0.0F, 0.0F); } else { GL11.glTranslatef(-0.5F, -0.3F, 0.01F); } final float f12 = 0.0625F; ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glColor4f(1, 1, 1, 1.0F); GL11.glScalef(1F, 1.1F, 1F); GL11.glTranslatef(0.0F, 1.07F, f12 / -2.0f); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); } GL11.glColor4f(1, 1, 1, 1.0F); GL11.glPopAttrib(); GL11.glPopMatrix(); }