Example usage for org.lwjgl.opengl GL11 glTranslatef

List of usage examples for org.lwjgl.opengl GL11 glTranslatef

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glTranslatef.

Prototype

public static native void glTranslatef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y,
        @NativeType("GLfloat") float z);

Source Link

Document

Manipulates the current matrix with a translation matrix along the x-, y- and z- axes.

Usage

From source file:com.dbi.games.fortress.engine.graphics.Sprite.java

public void draw(int x, int y) {
    if (tex == null)
        return;//from w  ww  .  ja  v a2  s.co m
    GL11.glPushMatrix();

    tex.bind();
    GL11.glTranslatef(x, y, 0);

    GL11.glBegin(GL11.GL_QUADS);
    {
        GL11.glTexCoord2f(0, 0);
        GL11.glVertex2f(0, 0);

        GL11.glTexCoord2f(0, 1f);
        GL11.glVertex2f(0, getHeight());

        GL11.glTexCoord2f(1f, 1f);
        GL11.glVertex2f(getWidth(), getHeight());

        GL11.glTexCoord2f(1f, 0);
        GL11.glVertex2f(getWidth(), 0);

    }
    GL11.glEnd();

    GL11.glPopMatrix();
}

From source file:com.domsplace.FaultEngine.Location.Location3D.java

License:Apache License

public void applyTranslations(boolean invertCoords, boolean invertRotations) {
    float x = this.getFloatX();
    float y = this.getFloatY();
    float z = this.getFloatZ();
    float p = (float) this.pitch;
    float ya = (float) this.yaw;
    float r = (float) this.getRotation();

    if (invertCoords) {
        x = -x;/*w ww  .  jav a2s.co m*/
        y = -y;
        z = -z;
    }

    if (invertRotations) {
        p = -p;
        ya = -ya;
        r = -r;
    }

    GL11.glTranslatef(x, y, z);
    GL11.glRotatef(p, 1, 0, 0);
    GL11.glRotatef(ya, 0, 1, 0);
    GL11.glRotatef(r, 0, 0, 1);
}

From source file:com.dyonovan.tcnodetracker.lib.truetyper.FontHelper.java

License:Open Source License

public static void drawString(String s, float x, float y, TrueTypeFont font, float scaleX, float scaleY,
        float rotationZ, float... rgba) {
    Minecraft mc = Minecraft.getMinecraft();
    ScaledResolution sr = new ScaledResolution(mc.getMinecraft(), mc.displayWidth, mc.displayHeight);
    if (mc.gameSettings.hideGUI) {
        return;/*ww  w .j a  va2  s  .  co  m*/
    }
    int amt = 1;
    if (sr.getScaleFactor() == 1) {
        amt = 2;
    }

    FloatBuffer matrixData = BufferUtils.createFloatBuffer(16);
    GL11.glGetFloat(GL11.GL_MODELVIEW_MATRIX, matrixData);
    FontHelper.set2DMode(matrixData);
    GL11.glPushMatrix();
    y = mc.displayHeight - (y * sr.getScaleFactor()) - (((font.getLineHeight() / amt)));
    float tx = (x * sr.getScaleFactor()) + (font.getWidth(s) / 2);
    float tranx = tx + 2;
    float trany = y + (font.getLineHeight() / 2);
    GL11.glTranslatef(tranx, trany, 0);
    GL11.glRotatef(rotationZ, 0f, 0f, 1f);
    GL11.glTranslatef(-tranx, -trany, 0);

    GL11.glEnable(GL11.GL_BLEND);
    if (s.contains(formatEscape)) {
        String[] pars = s.split(formatEscape);
        float totalOffset = 0;
        for (int i = 0; i < pars.length; i++) {
            String par = pars[i];
            float[] c = rgba;
            if (i > 0) {
                c = Formatter.getFormatted(par.charAt(0));
                par = par.substring(1, par.length());
            }
            font.drawString((x * sr.getScaleFactor() + totalOffset), y, par, scaleX / amt, scaleY / amt, c);
            totalOffset += font.getWidth(par);
        }
    } else {
        font.drawString((x * sr.getScaleFactor()), y, s, scaleX / amt, scaleY / amt, rgba);
    }
    GL11.glPopMatrix();
    GL11.glDisable(GL11.GL_BLEND);
    FontHelper.set3DMode();
}

From source file:com.dyonovan.tcnodetracker.lib.truetyper.FontHelper.java

License:Open Source License

private static void set2DMode(FloatBuffer matrixData) {
    Minecraft mc = Minecraft.getMinecraft();
    ScaledResolution sr = new ScaledResolution(mc.getMinecraft(), mc.displayWidth, mc.displayHeight);
    mc.entityRenderer.setupOverlayRendering();
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPushMatrix();//from w  w  w.j  a v a 2s  . co m
    //GL11.glLoadMatrix(matrixData);

    GL11.glLoadIdentity();
    GL11.glOrtho(0, mc.displayWidth, 0, mc.displayHeight, -1, 1);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glPushMatrix();
    GL11.glLoadIdentity();

    Matrix4f matrix = new Matrix4f();
    matrix.load(matrixData);
    GL11.glTranslatef(matrix.m30 * sr.getScaleFactor(), -matrix.m31 * sr.getScaleFactor(), 0f);

}

From source file:com.eagle.adventurersalchemy.model.AlchemicalFireModel.java

License:Open Source License

@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
    GL11.glPushMatrix();/*from www  . j  a va2 s .  c o  m*/
    GL11.glTranslatef(this.frontBorder.offsetX, this.frontBorder.offsetY, this.frontBorder.offsetZ);
    GL11.glTranslatef(this.frontBorder.rotationPointX * f5, this.frontBorder.rotationPointY * f5,
            this.frontBorder.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.8D, 1.0D);
    GL11.glTranslatef(-this.frontBorder.offsetX, -this.frontBorder.offsetY, -this.frontBorder.offsetZ);
    GL11.glTranslatef(-this.frontBorder.rotationPointX * f5, -this.frontBorder.rotationPointY * f5,
            -this.frontBorder.rotationPointZ * f5);
    this.frontBorder.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.rightBorder.offsetX, this.rightBorder.offsetY, this.rightBorder.offsetZ);
    GL11.glTranslatef(this.rightBorder.rotationPointX * f5, this.rightBorder.rotationPointY * f5,
            this.rightBorder.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.8D, 1.0D);
    GL11.glTranslatef(-this.rightBorder.offsetX, -this.rightBorder.offsetY, -this.rightBorder.offsetZ);
    GL11.glTranslatef(-this.rightBorder.rotationPointX * f5, -this.rightBorder.rotationPointY * f5,
            -this.rightBorder.rotationPointZ * f5);
    this.rightBorder.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.backBorder.offsetX, this.backBorder.offsetY, this.backBorder.offsetZ);
    GL11.glTranslatef(this.backBorder.rotationPointX * f5, this.backBorder.rotationPointY * f5,
            this.backBorder.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.8D, 1.0D);
    GL11.glTranslatef(-this.backBorder.offsetX, -this.backBorder.offsetY, -this.backBorder.offsetZ);
    GL11.glTranslatef(-this.backBorder.rotationPointX * f5, -this.backBorder.rotationPointY * f5,
            -this.backBorder.rotationPointZ * f5);
    this.backBorder.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.leftBorder.offsetX, this.leftBorder.offsetY, this.leftBorder.offsetZ);
    GL11.glTranslatef(this.leftBorder.rotationPointX * f5, this.leftBorder.rotationPointY * f5,
            this.leftBorder.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.8D, 1.0D);
    GL11.glTranslatef(-this.leftBorder.offsetX, -this.leftBorder.offsetY, -this.leftBorder.offsetZ);
    GL11.glTranslatef(-this.leftBorder.rotationPointX * f5, -this.leftBorder.rotationPointY * f5,
            -this.leftBorder.rotationPointZ * f5);
    this.leftBorder.render(f5);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(this.pit.offsetX, this.pit.offsetY, this.pit.offsetZ);
    GL11.glTranslatef(this.pit.rotationPointX * f5, this.pit.rotationPointY * f5, this.pit.rotationPointZ * f5);
    GL11.glScaled(1.0D, 0.5D, 1.0D);
    GL11.glTranslatef(-this.pit.offsetX, -this.pit.offsetY, -this.pit.offsetZ);
    GL11.glTranslatef(-this.pit.rotationPointX * f5, -this.pit.rotationPointY * f5,
            -this.pit.rotationPointZ * f5);
    this.pit.render(f5);
    GL11.glPopMatrix();
}

From source file:com.eagle.adventurersalchemy.render.AlchemicalFireItemRender.java

License:Open Source License

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
    AlchemicalFireModel model = new AlchemicalFireModel();

    GL11.glPushMatrix();//from w  w  w .  j  a v  a 2s  .  c  o m
    if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
        GL11.glTranslatef(0.5F, 2.0F, 0.5F);
    } else if (RenderItem.renderInFrame) {
        GL11.glTranslatef(0.0F, 2.4F, 0.0F);
    } else if (type == ItemRenderType.EQUIPPED) {
        GL11.glTranslatef(0.5F, 1.9F, 0.5F);
        GL11.glEnable(GL11.GL_CULL_FACE);
    } else if (type == ItemRenderType.INVENTORY) {
        GL11.glTranslatef(0.5F, 1.7F, 0.5F);
    } else if (type == ItemRenderType.ENTITY) {
        GL11.glTranslatef(0.0F, 1.2F, 0.0F);
    } else {
        GL11.glTranslatef(0.5F, 1.2F, 0.5F);
    }

    Minecraft.getMinecraft().getTextureManager()
            .bindTexture(new ResourceLocation(Dictionary.TEXTURE_ALCHEMICAL_FIRE));

    GL11.glPushMatrix();
    GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);

    model.render(null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

    GL11.glPopMatrix();
    GL11.glPopMatrix();
}

From source file:com.eagle.adventurersalchemy.render.AlchemicalFireRender.java

License:Open Source License

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float scale) {
    GL11.glPushMatrix();/*w w  w.  j  a  va  2 s  .c  o  m*/
    GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
    this.bindTexture(modelTexture);

    GL11.glPushMatrix();
    GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
    this.model.render(null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
    GL11.glPopMatrix();
    GL11.glPopMatrix();
}

From source file:com.enderville.mod.client.gui.mainmenu.MenuBaseEnderVille.java

License:LGPL

private void drawPanorama(int par1, int par2, float par3) {
    Tessellator tessellator = Tessellator.instance;
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPushMatrix();/*w w w. java 2  s .c o m*/
    GL11.glLoadIdentity();
    Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glPushMatrix();
    GL11.glLoadIdentity();
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glDisable(GL11.GL_CULL_FACE);
    GL11.glDepthMask(false);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    byte b0 = 8;

    for (int k = 0; k < b0 * b0; ++k) {
        GL11.glPushMatrix();
        float f1 = ((float) (k % b0) / (float) b0 - 0.5F) / 64.0F;
        float f2 = ((float) (k / b0) / (float) b0 - 0.5F) / 64.0F;
        float f3 = 0.0F;
        GL11.glTranslatef(f1, f2, f3);
        GL11.glRotatef(MathHelper.sin(((float) this.panoramaTimer + par3) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F,
                0.0F);
        GL11.glRotatef(-((float) this.panoramaTimer + par3) * 0.1F, 0.0F, 1.0F, 0.0F);

        for (int l = 0; l < 6; ++l) {
            GL11.glPushMatrix();

            if (l == 1) {
                GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
            }

            if (l == 2) {
                GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
            }

            if (l == 3) {
                GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
            }

            if (l == 4) {
                GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
            }

            if (l == 5) {
                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
            }

            this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]);
            tessellator.startDrawingQuads();
            tessellator.setColorRGBA_I(16777215, 255 / (k + 1));
            float f4 = 0.0F;
            tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double) (0.0F + f4), (double) (0.0F + f4));
            tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double) (1.0F - f4), (double) (0.0F + f4));
            tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double) (1.0F - f4), (double) (1.0F - f4));
            tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double) (0.0F + f4), (double) (1.0F - f4));
            tessellator.draw();
            GL11.glPopMatrix();
        }

        GL11.glPopMatrix();
        GL11.glColorMask(true, true, true, false);
    }

    tessellator.setTranslation(0.0D, 0.0D, 0.0D);
    GL11.glColorMask(true, true, true, true);
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glPopMatrix();
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glPopMatrix();
    GL11.glDepthMask(true);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
}

From source file:com.enderville.mod.client.gui.mainmenu.MenuBaseEnderVille.java

License:LGPL

/**
 * Draws the screen and all the components in it.
 *//*from   ww  w.  j  a va 2  s.c  o m*/
public void drawScreen(int par1, int par2, float par3) {
    this.renderSkybox(par1, par2, par3);
    Tessellator tessellator = Tessellator.instance;
    short short1 = 274;
    int k = this.width / 2 - short1 / 2;
    byte b0 = 30;
    this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
    this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
    this.mc.getTextureManager().bindTexture(minecraftTitleTextures);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    if ((double) this.updateCounter < 1.0E-4D) {
        this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44);
        this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44);
        this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44);
        this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44);
        this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
    } else {
        this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44);
        this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
    }

    tessellator.setColorOpaque_I(16777215);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) (this.width / 2 + 90), 70.0F, 0.0F);
    GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
    float f1 = 1.8F - MathHelper
            .abs(MathHelper.sin((float) (Minecraft.getSystemTime() % 1000L) / 1000.0F * (float) Math.PI * 2.0F)
                    * 0.1F);
    f1 = f1 * 100.0F / (float) (this.fontRenderer.getStringWidth(this.splashText) + 32);
    GL11.glScalef(f1, f1, f1);
    this.drawCenteredString(this.fontRenderer, this.splashText, 0, -8, 0x8A0868);
    GL11.glPopMatrix();
    String s = "Minecraft 1.6.4";
    this.drawString(this.fontRenderer, s, 2, this.height - (10 + 0 * (this.fontRenderer.FONT_HEIGHT + 1)),
            Color.YELLOW.getRGB());

    if (this.mc.isDemo()) {
        s = s + " Demo";
    }

    String s1 = this.getVersion();
    drawString(this.fontRenderer, s1, this.width - this.fontRenderer.getStringWidth(s1) - 2, this.height - 10,
            0x8A0868);

    if ((this.field_92025_p != null) && (this.field_92025_p.length() > 0)) {
        drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1,
                1428160512);
        drawString(this.fontRenderer, this.field_92025_p, this.field_92022_t, this.field_92021_u, 16777215);
    }

    super.drawScreen(par1, par2, par3);
}

From source file:com.ethylamine.fsynthesis.client.renderer.item.DisintegraterItemRenderer.java

License:Open Source License

private void renderCupola(ImmutableTriple<Float, Float, Float> offset) {
    GL11.glPushMatrix();/*from  ww w .j  av a 2 s  .c  o  m*/
    GL11.glScalef(SCALE.left, SCALE.middle, SCALE.right);
    GL11.glTranslatef(offset.left, offset.middle, offset.right);

    FMLClientHandler.instance().getClient().renderEngine.bindTexture(DisintegraterTESR.TEXTURE);

    model.render();

    GL11.glPopMatrix();
}