List of usage examples for org.lwjgl.opengl GL11 glTranslatef
public static native void glTranslatef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
From source file:com.shinoow.abyssalcraft.client.render.block.TileEntityPheadRenderer.java
License:Apache License
@Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { GL11.glPushMatrix();/*w w w . j av a 2 s .c om*/ GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); Minecraft.getMinecraft().renderEngine.bindTexture(texture); TileEntityPhead tile = (TileEntityPhead) te; int direction = tile.getDirection(); GL11.glRotatef(direction * 90, 0.0F, 1.0F, 0.0F); model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); }
From source file:com.shinoow.abyssalcraft.client.render.block.TileEntityWheadRenderer.java
License:Apache License
@Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { GL11.glPushMatrix();// w w w . j a v a2s .c om GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); Minecraft.getMinecraft().renderEngine.bindTexture(texture); TileEntityWhead tile = (TileEntityWhead) te; int direction = tile.getDirection(); GL11.glRotatef(direction * 90, 0.0F, 1.0F, 0.0F); model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); }
From source file:com.shinoow.abyssalcraft.client.render.entity.RenderAntiBat.java
License:Apache License
protected void rotateCorpse(EntityAntiBat par1EntityBat, float par2, float par3, float par4) { if (!par1EntityBat.getIsBatHanging()) GL11.glTranslatef(0.0F, MathHelper.cos(par2 * 0.3F) * 0.1F, 0.0F); else/*from ww w. ja va 2 s. co m*/ GL11.glTranslatef(0.0F, -0.1F, 0.0F); super.rotateCorpse(par1EntityBat, par2, par3, par4); }
From source file:com.shinoow.abyssalcraft.client.render.entity.RenderAntiSkeleton.java
License:Apache License
@Override protected void func_82422_c() { GL11.glTranslatef(0.09375F, 0.1875F, 0.0F); }
From source file:com.shinoow.abyssalcraft.client.render.entity.RenderDragonBoss.java
License:Apache License
/** * Used to rotate the dragon as a whole in RenderDragon. It's called in the rotateCorpse method. *//*from w w w. j av a 2s .co m*/ protected void rotateDragonBody(EntityDragonBoss par1entitydragonboss, float par2, float par3, float par4) { float f3 = (float) par1entitydragonboss.getMovementOffsets(7, par4)[0]; float f4 = (float) (par1entitydragonboss.getMovementOffsets(5, par4)[1] - par1entitydragonboss.getMovementOffsets(10, par4)[1]); GL11.glRotatef(-f3, 0.0F, 1.0F, 0.0F); GL11.glRotatef(f4 * 10.0F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.0F, 0.0F, 1.0F); if (par1entitydragonboss.deathTime > 0) { float f5 = (par1entitydragonboss.deathTime + par4 - 1.0F) / 20.0F * 1.6F; f5 = MathHelper.sqrt_float(f5); if (f5 > 1.0F) f5 = 1.0F; GL11.glRotatef(f5 * getDeathMaxRotation(par1entitydragonboss), 0.0F, 0.0F, 1.0F); } }
From source file:com.shinoow.abyssalcraft.client.render.entity.RenderDragonBoss.java
License:Apache License
/** * Renders the dragon, along with its dying animation *//* w ww.ja v a 2 s. c o m*/ public void renderDragon(EntityDragonBoss par1entitydragonboss, double par2, double par4, double par6, float par8, float par9) { BossStatus.setBossStatus(par1entitydragonboss, false); super.doRender(par1entitydragonboss, par2, par4, par6, par8, par9); if (par1entitydragonboss.healingcircle != null) { float f2 = EntityDragonMinion.innerRotation + par9; float f3 = MathHelper.sin(f2 * 0.2F) / 2.0F + 0.5F; f3 = (f3 * f3 + f3) * 0.2F; float f4 = (float) (par1entitydragonboss.healingcircle.posX - par1entitydragonboss.posX - (par1entitydragonboss.prevPosX - par1entitydragonboss.posX) * (1.0F - par9)); float f5 = (float) (f3 + par1entitydragonboss.healingcircle.posY - 1.0D - par1entitydragonboss.posY - (par1entitydragonboss.prevPosY - par1entitydragonboss.posY) * (1.0F - par9)); float f6 = (float) (par1entitydragonboss.healingcircle.posZ - par1entitydragonboss.posZ - (par1entitydragonboss.prevPosZ - par1entitydragonboss.posZ) * (1.0F - par9)); float f7 = MathHelper.sqrt_float(f4 * f4 + f6 * f6); float f8 = MathHelper.sqrt_float(f4 * f4 + f5 * f5 + f6 * f6); GL11.glPushMatrix(); GL11.glTranslatef((float) par2, (float) par4 + 2.0F, (float) par6); GL11.glRotatef((float) -Math.atan2(f6, f4) * 180.0F / (float) Math.PI - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef((float) -Math.atan2(f7, f5) * 180.0F / (float) Math.PI - 90.0F, 1.0F, 0.0F, 0.0F); Tessellator tessellator = Tessellator.instance; RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(field_110843_g); GL11.glShadeModel(GL11.GL_SMOOTH); float f9 = 0.0F - (par1entitydragonboss.ticksExisted + par9) * 0.01F; float f10 = MathHelper.sqrt_float(f4 * f4 + f5 * f5 + f6 * f6) / 32.0F - (par1entitydragonboss.ticksExisted + par9) * 0.01F; tessellator.startDrawing(5); byte b0 = 8; for (int i = 0; i <= b0; ++i) { float f11 = MathHelper.sin(i % b0 * (float) Math.PI * 2.0F / b0) * 0.75F; float f12 = MathHelper.cos(i % b0 * (float) Math.PI * 2.0F / b0) * 0.75F; float f13 = i % b0 * 1.0F / b0; tessellator.setColorOpaque_I(0); tessellator.addVertexWithUV(f11 * 0.2F, f12 * 0.2F, 0.0D, f13, f10); tessellator.setColorOpaque_I(16777215); tessellator.addVertexWithUV(f11, f12, f8, f13, f9); } tessellator.draw(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_FLAT); RenderHelper.enableStandardItemLighting(); GL11.glPopMatrix(); } }
From source file:com.shinoow.abyssalcraft.client.render.entity.RenderDragonBoss.java
License:Apache License
/** * Renders the animation for when an enderdragon dies *//* www . j a va 2s . com*/ protected void renderDragonDying(EntityDragonBoss par1entitydragonboss, float par2) { super.renderEquippedItems(par1entitydragonboss, par2); Tessellator tessellator = Tessellator.instance; if (par1entitydragonboss.deathTicks > 0) { RenderHelper.disableStandardItemLighting(); float f1 = (par1entitydragonboss.deathTicks + par2) / 200.0F; float f2 = 0.0F; if (f1 > 0.8F) f2 = (f1 - 0.8F) / 0.2F; Random random = new Random(432L); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDepthMask(false); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -1.0F, -2.0F); for (int i = 0; i < (f1 + f1 * f1) / 2.0F * 60.0F; ++i) { GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F); tessellator.startDrawing(6); float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F; float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F; tessellator.setColorRGBA_I(16777215, (int) (255.0F * (1.0F - f2))); tessellator.addVertex(0.0D, 0.0D, 0.0D); tessellator.setColorRGBA_I(16711935, 0); tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4); tessellator.addVertex(0.866D * f4, f3, -0.5F * f4); tessellator.addVertex(0.0D, f3, 1.0F * f4); tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4); tessellator.draw(); } GL11.glPopMatrix(); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glShadeModel(GL11.GL_FLAT); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_ALPHA_TEST); RenderHelper.enableStandardItemLighting(); } }
From source file:com.shinoow.abyssalcraft.client.render.entity.RenderDragonMinion.java
License:Apache License
/** * Used to rotate the dragon as a whole in RenderDragon. It's called in the rotateCorpse method. *///from ww w.ja v a2 s. c o m protected void rotateDragonBody(EntityDragonMinion par1EntityDragonMinion, float par2, float par3, float par4) { float f3 = (float) par1EntityDragonMinion.getMovementOffsets(7, par4)[0]; float f4 = (float) (par1EntityDragonMinion.getMovementOffsets(5, par4)[1] - par1EntityDragonMinion.getMovementOffsets(10, par4)[1]); GL11.glRotatef(-f3, 0.0F, 1.0F, 0.0F); GL11.glRotatef(f4 * 10.0F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.0F, 0.0F, 1.0F); if (par1EntityDragonMinion.deathTime > 0) { float f5 = (par1EntityDragonMinion.deathTime + par4 - 1.0F) / 20.0F * 1.6F; f5 = MathHelper.sqrt_float(f5); if (f5 > 1.0F) f5 = 1.0F; GL11.glRotatef(f5 * getDeathMaxRotation(par1EntityDragonMinion), 0.0F, 0.0F, 1.0F); } }
From source file:com.shinoow.abyssalcraft.client.render.item.RenderCudgel.java
License:Apache License
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { if (type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.EQUIPPED) { GL11.glPushMatrix();// w w w .j ava2 s . com FMLClientHandler.instance().getClient().renderEngine.bindTexture(resource); GL11.glRotatef(90F, 1.0F, 1.0F, -0.5F); if (type == ItemRenderType.EQUIPPED) GL11.glTranslatef(0.75F, -0.1F, 0.1F); else GL11.glTranslatef(0.61F, 0.0F, 0.0F); float scale = 1.1F; GL11.glScalef(scale, scale, scale); model.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } if (type == ItemRenderType.ENTITY) { GL11.glPushMatrix(); float scale = 1.5F; GL11.glScalef(scale, scale, scale); FMLClientHandler.instance().getClient().renderEngine.bindTexture(resource); GL11.glRotatef(0F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(90F, 0.0f, 1.0f, 0.0f); GL11.glRotatef(90F, 0.0f, 0.0f, 1.0f); GL11.glTranslatef(0.5F, -0.5F, 0.1F); model.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } if (type == ItemRenderType.INVENTORY) { GL11.glPushMatrix(); float scale = 1.0F; GL11.glScalef(scale, scale, scale); FMLClientHandler.instance().getClient().renderEngine.bindTexture(resource); GL11.glRotatef(80F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(-80F, 0.0f, 1.0f, 0.0f); GL11.glTranslatef(0.0F, 0.0F, 0F); model.render(0.0625F); GL11.glPopMatrix(); } }
From source file:com.shinoow.abyssalcraft.client.render.item.RenderHilt.java
License:Apache License
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { if (type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.EQUIPPED) { GL11.glPushMatrix();/*from w w w . j ava2s . com*/ FMLClientHandler.instance().getClient().renderEngine.bindTexture(resource); GL11.glRotatef(90F, 1.0F, 1.0F, -0.5F); if (type == ItemRenderType.EQUIPPED) GL11.glTranslatef(0.75F, -0.1F, 0.1F); else GL11.glTranslatef(0.61F, 0.0F, 0.0F); float scale = 1.1F; GL11.glScalef(scale, scale, scale); model.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } if (type == ItemRenderType.ENTITY) { GL11.glPushMatrix(); float scale = 1.5F; GL11.glScalef(scale, scale, scale); FMLClientHandler.instance().getClient().renderEngine.bindTexture(resource); GL11.glRotatef(0F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(90F, 0.0f, 1.0f, 0.0f); GL11.glRotatef(90F, 0.0f, 0.0f, 1.0f); GL11.glTranslatef(0.5F, -0.5F, 0.1F); model.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } if (type == ItemRenderType.INVENTORY) { GL11.glPushMatrix(); float scale = 1.0F; GL11.glScalef(scale, scale, scale); FMLClientHandler.instance().getClient().renderEngine.bindTexture(resource); GL11.glRotatef(80F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(-80F, 0.0f, 1.0f, 0.0f); GL11.glTranslatef(0.2F, 0.0F, -0.2F); model.render(0.0625F); GL11.glPopMatrix(); } }