appeng.client.render.blocks.RenderBlockCraftingCPUMonitor.java Source code

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Here is the source code for appeng.client.render.blocks.RenderBlockCraftingCPUMonitor.java

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/*
 * This file is part of Applied Energistics 2.
 * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
 *
 * Applied Energistics 2 is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Applied Energistics 2 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Applied Energistics 2.  If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.client.render.blocks;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.ForgeDirection;

import appeng.api.storage.data.IAEItemStack;
import appeng.block.crafting.BlockCraftingMonitor;
import appeng.client.ClientHelper;
import appeng.core.AELog;
import appeng.tile.crafting.TileCraftingMonitorTile;
import appeng.util.IWideReadableNumberConverter;
import appeng.util.Platform;
import appeng.util.ReadableNumberConverter;

/**
 * @author AlgorithmX2
 * @author thatsIch
 * @version rv2
 * @since rv1
 */
public class RenderBlockCraftingCPUMonitor
        extends RenderBlockCraftingCPU<BlockCraftingMonitor, TileCraftingMonitorTile> {
    private static final IWideReadableNumberConverter NUMBER_CONVERTER = ReadableNumberConverter.INSTANCE;

    public RenderBlockCraftingCPUMonitor() {
        super(true, 20);
    }

    @Override
    public void renderTile(final BlockCraftingMonitor block, final TileCraftingMonitorTile tile,
            final Tessellator tess, final double x, final double y, final double z, final float f,
            final RenderBlocks renderer) {
        if (tile != null) {
            final IAEItemStack ais = tile.getJobProgress();

            if (tile.getDisplayList() == null) {
                tile.setUpdateList(true);
                tile.setDisplayList(GLAllocation.generateDisplayLists(1));
            }

            if (ais != null) {
                GL11.glPushMatrix();
                GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);

                if (tile.isUpdateList()) {
                    tile.setUpdateList(false);
                    GL11.glNewList(tile.getDisplayList(), GL11.GL_COMPILE_AND_EXECUTE);
                    this.tesrRenderScreen(tess, tile, ais);
                    GL11.glEndList();
                } else {
                    GL11.glCallList(tile.getDisplayList());
                }

                GL11.glPopMatrix();
            }
        }
    }

    private void tesrRenderScreen(final Tessellator tess, final TileCraftingMonitorTile cmt,
            final IAEItemStack ais) {
        final ForgeDirection side = cmt.getForward();

        ForgeDirection walrus = side.offsetY != 0 ? ForgeDirection.SOUTH : ForgeDirection.UP;
        int spin = 0;

        int max = 5;
        while (walrus != cmt.getUp() && max > 0) {
            max--;
            spin++;
            walrus = Platform.rotateAround(walrus, side);
        }
        max--;

        GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
        GL11.glTranslated(side.offsetX * 0.69, side.offsetY * 0.69, side.offsetZ * 0.69);

        final float scale = 0.7f;
        GL11.glScalef(scale, scale, scale);

        if (side == ForgeDirection.UP) {
            GL11.glScalef(1.0f, -1.0f, 1.0f);
            GL11.glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
            GL11.glRotatef(spin * 90.0F, 0, 0, 1);
        }

        if (side == ForgeDirection.DOWN) {
            GL11.glScalef(1.0f, -1.0f, 1.0f);
            GL11.glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
            GL11.glRotatef(spin * -90.0F, 0, 0, 1);
        }

        if (side == ForgeDirection.EAST) {
            GL11.glScalef(-1.0f, -1.0f, -1.0f);
            GL11.glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
        }

        if (side == ForgeDirection.WEST) {
            GL11.glScalef(-1.0f, -1.0f, -1.0f);
            GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
        }

        if (side == ForgeDirection.NORTH) {
            GL11.glScalef(-1.0f, -1.0f, -1.0f);
        }

        if (side == ForgeDirection.SOUTH) {
            GL11.glScalef(-1.0f, -1.0f, -1.0f);
            GL11.glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
        }

        GL11.glPushMatrix();
        try {
            final ItemStack sis = ais.getItemStack();
            sis.stackSize = 1;

            final int br = 16 << 20 | 16 << 4;
            final int var11 = br % 65536;
            final int var12 = br / 65536;
            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11 * 0.8F, var12 * 0.8F);

            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
            // RenderHelper.enableGUIStandardItemLighting();
            tess.setColorOpaque_F(1.0f, 1.0f, 1.0f);

            ClientHelper.proxy.doRenderItem(sis, cmt.getWorldObj());
        } catch (final Exception e) {
            AELog.error(e);
        }

        GL11.glPopMatrix();

        GL11.glTranslatef(0.0f, 0.14f, -0.24f);
        GL11.glScalef(1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f);

        final long stackSize = ais.getStackSize();
        final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm(stackSize);

        final FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
        final int width = fr.getStringWidth(renderedStackSize);
        GL11.glTranslatef(-0.5f * width, 0.0f, -1.0f);
        fr.drawString(renderedStackSize, 0, 0, 0);

        GL11.glPopAttrib();
    }
}