Example usage for org.lwjgl.opengl GL11 glTranslatef

List of usage examples for org.lwjgl.opengl GL11 glTranslatef

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glTranslatef.

Prototype

public static native void glTranslatef(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y,
        @NativeType("GLfloat") float z);

Source Link

Document

Manipulates the current matrix with a translation matrix along the x-, y- and z- axes.

Usage

From source file:de.sanandrew.core.manpack.mod.client.render.RenderSanPlayer.java

License:Creative Commons License

@Override
protected void renderEquippedItems(AbstractClientPlayer player, float partTicks) {
    super.renderEquippedItems(player, partTicks);

    GL11.glPushMatrix();/*from   w w w. ja v a  2s . c  o m*/
    this.myModel.body.postRender(0.0625F);
    ItemStack slot = player.inventory.getStackInSlot(0);
    if (slot != null && slot != player.getCurrentEquippedItem()) {
        GL11.glPushMatrix();
        GL11.glRotatef(-80.0F, 0.0F, 0.0F, 1.0F);
        GL11.glScalef(0.6F, 0.6F, 0.6F);
        GL11.glTranslatef(-1.0F, -0.4F, 0.3F);
        ItemRenderHelper.renderItemIn3D(slot);
        GL11.glPopMatrix();
        GL11.glTranslatef(0.0F, 0.0F, 0.05F);
    }

    slot = player.inventory.getStackInSlot(1);
    if (slot != null && slot != player.getCurrentEquippedItem()) {
        GL11.glPushMatrix();
        GL11.glRotatef(-10.0F, 0.0F, 0.0F, 1.0F);
        GL11.glScalef(0.6F, 0.6F, 0.6F);
        GL11.glTranslatef(-0.6F, -0.0F, 0.3F);
        ItemRenderHelper.renderItemIn3D(slot);
        GL11.glPopMatrix();
    }
    GL11.glPopMatrix();
}

From source file:de.sanandrew.core.manpack.mod.client.render.RenderSanPlayer.java

License:Creative Commons License

@Override
public void renderFirstPersonArm(EntityPlayer player) {
    GL11.glColor3f(1.0F, 1.0F, 1.0F);//  w  w  w .j ava 2s  . c  om
    this.modelBipedMain.onGround = 0.0F;
    boolean isRidingPrev = this.modelBipedMain.isRiding;
    this.modelBipedMain.isRiding = false;
    this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, player);
    this.modelBipedMain.isRiding = isRidingPrev;
    if (this.renderManager.renderEngine != null) {
        if (player.getCurrentArmor(2) != null) {
            this.bindTexture(this.getEntityTexture(player));
            this.myModel.bipedLeftArm.render(0.0625F);
            String armoredChest = player.getCurrentArmor(2).getUnlocalizedName().replace(':', '_');
            boolean prevArmR2Visible = this.myModel.armRight2.showModel;

            Minecraft.getMinecraft().getTextureManager().bindTexture(
                    tryLoadArmorPiece("Chest", armoredChest, player, player.getCurrentArmor(2), 1));

            this.myModel.bipedRightArm.render(0.0625F);
            GL11.glPushMatrix();
            GL11.glScalef(1.05F, 1.05F, 1.05F);
            GL11.glTranslatef(0.015F, 0.00F, 0.0F);
            int armorColor = ((ItemArmor) player.getCurrentArmor(2).getItem())
                    .getColor(player.getCurrentArmor(2));
            if (armorColor != -1) {
                float red = (armorColor >> 16 & 255) / 255.0F;
                float green = (armorColor >> 8 & 255) / 255.0F;
                float blue = (armorColor & 255) / 255.0F;
                GL11.glColor3f(red, green, blue);
            } else if (this.unknownTextureColorMap.containsKey(armoredChest)) {
                RGBAValues rgba = this.unknownTextureColorMap.get(armoredChest);
                GL11.glColor3f(rgba.getRed() / 255.0F, rgba.getGreen() / 255.0F, rgba.getBlue() / 255.0F);
            }

            this.myModel.armRight2.showModel = true;
            this.myModel.armRight2.render(0.0625F);
            this.myModel.armRight2.showModel = prevArmR2Visible;
            GL11.glColor3f(1.0F, 1.0F, 1.0F);
            GL11.glPopMatrix();
        } else {
            boolean prevArmR2Visible = this.myModel.armRight2.showModel;

            this.bindTexture(this.getEntityTexture(player));
            this.myModel.bipedRightArm.render(0.0625F);
            GL11.glPushMatrix();
            GL11.glScalef(1.05F, 1.05F, 1.05F);
            GL11.glTranslatef(0.015F, 0.00F, 0.0F);
            this.myModel.armRight2.showModel = true;
            this.myModel.armRight2.render(0.0625F);
            this.myModel.armRight2.showModel = prevArmR2Visible;
            GL11.glPopMatrix();
        }
    }
}

From source file:de.sanandrew.core.manpack.util.client.helpers.GuiUtils.java

License:Creative Commons License

public static void drawOutlinedString(FontRenderer renderer, String s, int x, int y, int foreColor,
        int frameColor) {
    if (renderer.getUnicodeFlag()) {
        GL11.glTranslatef(0.0F, 0.5F, 0.0F);
        renderer.drawString(s, x, y, frameColor);
        GL11.glTranslatef(0.0F, -1.0F, 0.0F);
        renderer.drawString(s, x, y, frameColor);
        GL11.glTranslatef(0.5F, 0.5F, 0.0F);
        renderer.drawString(s, x, y, frameColor);
        GL11.glTranslatef(-1.0F, 0.0F, 0.0F);
        renderer.drawString(s, x, y, frameColor);
        GL11.glTranslatef(0.5F, 0.0F, 0.0F);
    } else {/*  ww  w  .j  a  v a  2  s  .  co m*/
        renderer.drawString(s, x - 1, y, frameColor);
        renderer.drawString(s, x + 1, y, frameColor);
        renderer.drawString(s, x, y - 1, frameColor);
        renderer.drawString(s, x, y + 1, frameColor);
    }

    renderer.drawString(s, x, y, foreColor);
}

From source file:de.sanandrew.core.manpack.util.client.helpers.GuiUtils.java

License:Creative Commons License

public static void drawGuiIcon(IIcon icon, int posX, int posY) {
    GL11.glPushMatrix();// ww  w.j  a v  a  2 s . c  o  m
    GL11.glTranslatef(0.0F, 0.0F, 32.0F);
    itemRenderer.zLevel = 200.0F;

    GL11.glEnable(GL11.GL_BLEND);
    OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
    GL11.glEnable(GL11.GL_ALPHA_TEST);

    ResourceLocation resourcelocation = Minecraft.getMinecraft().getTextureManager().getResourceLocation(1);
    Minecraft.getMinecraft().getTextureManager().bindTexture(resourcelocation);

    if (icon == null) {
        icon = ((TextureMap) Minecraft.getMinecraft().getTextureManager().getTexture(resourcelocation))
                .getAtlasSprite("missingno");
    }

    itemRenderer.renderIcon(posX, posY, icon, 16, 16);

    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glDisable(GL11.GL_BLEND);

    itemRenderer.zLevel = 0.0F;
    GL11.glPopMatrix();
}

From source file:de.sanandrew.core.manpack.util.client.helpers.ItemRenderHelper.java

License:Creative Commons License

/**
 * Renders an ItemStack in a GUI.//from   w  ww .j  ava  2 s  .  c o m
 *
 * @param mc    the Minecraft instance
 * @param stack the ItemStack to be rendered
 * @param x     x-position in the GUI
 * @param y     y-position in the GUI
 */
public static void renderItemInGui(Minecraft mc, ItemStack stack, int x, int y) {
    if (stack != null) {
        GL11.glTranslatef(0.0F, 0.0F, 32.0F);
        itemRender.zLevel = 200.0F;
        itemRender.renderItemIntoGUI(null, mc.getTextureManager(), stack, x, y);
        itemRender.zLevel = 0.0F;
    }
}

From source file:de.sanandrew.core.manpack.util.client.helpers.ItemRenderHelper.java

License:Creative Commons License

/**
 * Renders an IIcon instance in 3D./*  w ww.jav a2  s.  c om*/
 *
 * @param icon     the icon to be rendered
 * @param isBlock  if it should be rendered as a block or not
 * @param hasAlpha if it has a transparent texture
 * @param color    the tint it should be rendered in
 */
public static void renderIconIn3D(IIcon icon, boolean isBlock, boolean hasAlpha, int color) {
    GL11.glPushMatrix();

    GL11.glEnable(GL12.GL_RESCALE_NORMAL);

    if (isBlock) {
        Minecraft.getMinecraft().renderEngine
                .bindTexture(Minecraft.getMinecraft().renderEngine.getResourceLocation(0));
        if (hasAlpha) {
            GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
            GL11.glEnable(GL11.GL_BLEND);
            OpenGlHelper.glBlendFunc(770, 771, 1, 0);
        }

        GL11.glTranslatef(0.5F, 0.5F, 0.0F);
        GL11.glScalef(0.5F, 0.5F, 0.5F);

        GL11.glPushMatrix();

        Tessellator tessellator = Tessellator.instance;

        float red = (color >> 16 & 255) / 255.0F;
        float green = (color >> 8 & 255) / 255.0F;
        float blue = (color & 255) / 255.0F;
        GL11.glColor4f(red, green, blue, 1.0F);

        Blocks.stone.setBlockBoundsForItemRender();
        renderBlocksRi.setRenderBoundsFromBlock(Blocks.stone);
        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
        GL11.glTranslatef(-0.5F, -0.5F, -0.5F);

        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, -1.0F, 0.0F);
        renderBlocksRi.renderFaceYNeg(Blocks.stone, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        renderBlocksRi.renderFaceYPos(Blocks.stone, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, -1.0F);
        renderBlocksRi.renderFaceZNeg(Blocks.stone, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, 1.0F);
        renderBlocksRi.renderFaceZPos(Blocks.stone, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(-1.0F, 0.0F, 0.0F);
        renderBlocksRi.renderFaceXNeg(Blocks.stone, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(1.0F, 0.0F, 0.0F);
        renderBlocksRi.renderFaceXPos(Blocks.stone, 0.0D, 0.0D, 0.0D, icon);
        tessellator.draw();

        GL11.glPopMatrix();

        if (hasAlpha) {
            GL11.glDisable(GL11.GL_BLEND);
        }
    } else {
        if (hasAlpha) {
            GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
            GL11.glEnable(GL11.GL_BLEND);
            OpenGlHelper.glBlendFunc(770, 771, 1, 0);
        }

        float red = (color >> 16 & 255) / 255.0F;
        float green = (color >> 8 & 255) / 255.0F;
        float blue = (color & 255) / 255.0F;
        GL11.glColor4f(red, green, blue, 1.0F);
        renderItemIn3D(icon, false, 1);

        if (hasAlpha) {
            GL11.glDisable(GL11.GL_BLEND);
        }
    }

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
    TextureUtil.func_147945_b();
}

From source file:de.sanandrew.core.manpack.util.client.helpers.ItemRenderHelper.java

License:Creative Commons License

/**
 * Renders an ItemStack in 3D./*w w  w  . j  av  a 2s .  c  o m*/
 *
 * @param stack the ItemStack to be rendered
 */
public static void renderItemIn3D(ItemStack stack) {
    if (stack.getItem() != null) {
        GL11.glPushMatrix();

        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(stack, ItemRenderType.EQUIPPED);
        if (customRenderer != null) {
            Minecraft.getMinecraft().renderEngine.bindTexture(
                    Minecraft.getMinecraft().renderEngine.getResourceLocation(stack.getItemSpriteNumber()));

            GL11.glPushMatrix();
            GL11.glTranslatef(0.5F, 0.5F, 0.0F);
            float blockScale = 0.5F;
            GL11.glScalef(blockScale, blockScale, blockScale);
            ForgeHooksClient.renderEquippedItem(ItemRenderType.EQUIPPED, customRenderer, renderBlocksRi,
                    Minecraft.getMinecraft().player, stack);
            GL11.glPopMatrix();
        } else if (stack.getItemSpriteNumber() == 0 && stack.getItem() instanceof ItemBlock
                && RenderBlocks.renderItemIn3d(Block.getBlockFromItem(stack.getItem()).getRenderType())) {
            Minecraft.getMinecraft().renderEngine.bindTexture(
                    Minecraft.getMinecraft().renderEngine.getResourceLocation(stack.getItemSpriteNumber()));

            Block block = Block.getBlockFromItem(stack.getItem());

            float blockScale = 0.5F;
            int renderType = block.getRenderType();

            if (renderType == 1 || renderType == 19 || renderType == 12 || renderType == 2) {
                blockScale = 1.0F;
            }

            if (block.getRenderBlockPass() > 0) {
                GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
                GL11.glEnable(GL11.GL_BLEND);
                OpenGlHelper.glBlendFunc(770, 771, 1, 0);
            }

            GL11.glTranslatef(0.5F, 0.5F, 0.0F);
            GL11.glScalef(blockScale, blockScale, blockScale);

            GL11.glPushMatrix();
            renderBlocksRi.renderBlockAsItem(block, stack.getItemDamage(), 1.0F);
            GL11.glPopMatrix();

            if (block.getRenderBlockPass() > 0) {
                GL11.glDisable(GL11.GL_BLEND);
            }
        } else {
            if (stack.getItem().requiresMultipleRenderPasses()) {
                for (int j = 0; j < stack.getItem().getRenderPasses(stack.getItemDamage()); j++) {
                    IIcon icon = stack.getItem().getIcon(stack, j);

                    int color = stack.getItem().getColorFromItemStack(stack, j);
                    float red = (color >> 16 & 255) / 255.0F;
                    float green = (color >> 8 & 255) / 255.0F;
                    float blue = (color & 255) / 255.0F;
                    GL11.glColor4f(red, green, blue, 1.0F);
                    renderItemIn3D(icon, stack.hasEffect(j), 1);
                }
            } else {
                IIcon icon = stack.getItem().getIcon(stack, 0);

                if (stack.getItem() instanceof ItemCloth) {
                    GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
                    GL11.glEnable(GL11.GL_BLEND);
                    OpenGlHelper.glBlendFunc(770, 771, 1, 0);
                }

                int color = stack.getItem().getColorFromItemStack(stack, 0);
                float red = (color >> 16 & 255) / 255.0F;
                float green = (color >> 8 & 255) / 255.0F;
                float blue = (color & 255) / 255.0F;
                GL11.glColor4f(red, green, blue, 1.0F);
                renderItemIn3D(icon, stack.hasEffect(0), 1);

                if (stack.getItem() instanceof ItemCloth) {
                    GL11.glDisable(GL11.GL_BLEND);
                }
            }
        }

        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
        TextureUtil.func_147945_b();
    }
}

From source file:de.sanandrew.core.manpack.util.client.helpers.ItemRenderHelper.java

License:Creative Commons License

private static void renderItemIn3D(IIcon icon, boolean withEffect, int spriteIndex) {
    GL11.glPushMatrix();/*from   w w  w .  j av  a2s  .  c om*/

    if (icon == null) {
        GL11.glPopMatrix();
        return;
    }

    float minU = icon.getMinU();
    float maxU = icon.getMaxU();
    float minV = icon.getMinV();
    float maxV = icon.getMaxV();

    Tessellator tessellator = Tessellator.instance;

    Minecraft.getMinecraft().renderEngine
            .bindTexture(Minecraft.getMinecraft().renderEngine.getResourceLocation(spriteIndex));

    GL11.glEnable(GL12.GL_RESCALE_NORMAL);

    renderItemIn2D(tessellator, maxU, minV, minU, maxV, icon.getIconWidth(), icon.getIconHeight(), 0.0625F,
            false);

    if (withEffect) {
        float baseClr = 0.76F;
        float glintScale = 0.125F;
        float glintTransX = Minecraft.getSystemTime() % 3000L / 3000.0F * 8.0F;

        GL11.glDepthFunc(GL11.GL_EQUAL);
        GL11.glDisable(GL11.GL_LIGHTING);

        Minecraft.getMinecraft().renderEngine.bindTexture(GLINT_PNG);

        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
        GL11.glColor4f(0.5F * baseClr, 0.25F * baseClr, 0.8F * baseClr, 1.0F);
        GL11.glMatrixMode(GL11.GL_TEXTURE);
        GL11.glPushMatrix();
        GL11.glScalef(glintScale, glintScale, glintScale);
        GL11.glTranslatef(glintTransX, 0.0F, 0.0F);
        GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);

        renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false);

        GL11.glPopMatrix();
        GL11.glPushMatrix();
        GL11.glScalef(glintScale, glintScale, glintScale);

        glintTransX = Minecraft.getSystemTime() % 4873L / 4873.0F * 8.0F;

        GL11.glTranslatef(-glintTransX, 0.0F, 0.0F);
        GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);

        renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false);

        GL11.glPopMatrix();
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDepthFunc(GL11.GL_LEQUAL);
    }

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}

From source file:de.sanandrew.core.manpack.util.client.helpers.ItemRenderHelper.java

License:Creative Commons License

/**
 * Renders an IIcon in 2D.//from  ww  w .ja v a 2s. com
 *
 * @param icon        the icon to be rendered
 * @param spriteIndex the index of the texture to be used (0 = blocks, 1 = items)
 * @param hasEffect   if it has an enchantment effect
 * @param isGlowing   if it should glow in the dark
 */
public static void renderIcon(IIcon icon, int spriteIndex, boolean hasEffect, boolean isGlowing) {
    GL11.glPushMatrix();

    if (icon == null) {
        GL11.glPopMatrix();
        return;
    }

    float minU = icon.getMinU();
    float maxU = icon.getMaxU();
    float minV = icon.getMinV();
    float maxV = icon.getMaxV();
    float transX = 0.0F;
    float transY = 0.3F;
    float scale = 1.5F;
    Tessellator tessellator = Tessellator.instance;

    Minecraft.getMinecraft().renderEngine
            .bindTexture(Minecraft.getMinecraft().renderEngine.getResourceLocation(spriteIndex));

    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glTranslatef(-transX, -transY, 0.0F);
    GL11.glScalef(scale, scale, scale);
    GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
    GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);

    renderItemIn2D(tessellator, maxU, minV, minU, maxV, icon.getIconWidth(), icon.getIconHeight(), 0.0625F,
            isGlowing);

    if (hasEffect) {
        float baseClr = 0.76F;
        float glintScale = 0.125F;
        float glintTransX = Minecraft.getSystemTime() % 3000L / 3000.0F * 8.0F;

        GL11.glDepthFunc(GL11.GL_EQUAL);
        GL11.glDisable(GL11.GL_LIGHTING);

        Minecraft.getMinecraft().renderEngine.bindTexture(GLINT_PNG);

        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
        GL11.glColor4f(0.5F * baseClr, 0.25F * baseClr, 0.8F * baseClr, 1.0F);
        GL11.glMatrixMode(GL11.GL_TEXTURE);
        GL11.glPushMatrix();
        GL11.glScalef(glintScale, glintScale, glintScale);
        GL11.glTranslatef(glintTransX, 0.0F, 0.0F);
        GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);

        renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false);

        GL11.glPopMatrix();
        GL11.glPushMatrix();
        GL11.glScalef(glintScale, glintScale, glintScale);

        glintTransX = Minecraft.getSystemTime() % 4873L / 4873.0F * 8.0F;

        GL11.glTranslatef(-glintTransX, 0.0F, 0.0F);
        GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);

        renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false);

        GL11.glPopMatrix();
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDepthFunc(GL11.GL_LEQUAL);
    }

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}

From source file:de.sanandrew.mods.betterboat.client.RenderBetterBoat.java

License:Creative Commons License

public void doRender(EntityBetterBoat boat, double x, double y, double z, float yaw, float partTicks) {
    GL11.glPushMatrix();/*from w  w  w.j a v a 2s . com*/
    GL11.glTranslatef((float) x, (float) y, (float) z);
    GL11.glRotatef(180.0F - yaw, 0.0F, 1.0F, 0.0F);
    float timeSinceHit = (float) boat.getTimeSinceHit() - partTicks;
    float damageTaken = boat.getDamageTaken() - partTicks;

    if (damageTaken < 0.0F) {
        damageTaken = 0.0F;
    }

    if (timeSinceHit > 0.0F) {
        GL11.glRotatef(MathHelper.sin(timeSinceHit) * timeSinceHit * damageTaken / 10.0F
                * (float) boat.getForwardDirection(), 1.0F, 0.0F, 0.0F);
    }

    float scale = 0.75F;
    GL11.glScalef(scale, scale, scale);
    GL11.glScalef(1.0F / scale, 1.0F / scale, 1.0F / scale);
    this.bindEntityTexture(boat);
    GL11.glScalef(-1.0F, -1.0F, 1.0F);
    this.modelBoat.render(boat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
    GL11.glPopMatrix();
}